GMax and 3DSMax (And any other modeling program) screenies/renders

i dont think is crappy, i will run it, great work joe, just thinking are you going to make 28' pups to go in there, and on the spin car set to, thanks,
 
More...;)

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Baked, never fried...:p

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Testing in-game with AO textures (yes, the wheels spin)...

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-trainzpro
 
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The new payware UK track type ????? ask to Anthony...linking to the AWG UK Bullhead: Clean ballast/weathered sleepers from Anthony,. ....NOT FINISH YET.
arraial
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~snip~
i may use this scheme for online racing, but first i would like permission from the nice people at jointed rail to use it. plus its not finished yet
Man that car is awesome, I may have to get NR 2003 for PC now just to have it!
 
Trainzpro It is coming along nicely but I would recommend making windows curved at the corners and make cab windows go up more and try to mske the cab door more to front and narrower. Also the snowplow must be larger add MU hoses up front. BTW nice job
 
Looking good trainzpro! If I may may make one small suggestion for the final model though: when you're baking the textures, increase the samples a bit. That way you don't have that grainy look on those bigger faces. ;)
 
South African Content for Trainz

South African content for Trainz Simulator 2012

P.S. We are Still running the catenary - its not been pulled tight yet. :D

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Hi Bstyles the track model have in did a normal bump map in the ballast and in the all model itself...
Thanks Ivantr i know you also are making a good track good look with the work also this one are my first one to ...so you and me are newbies on that field eheheh
Hi Enginetension very good models in there im Glad you are making models from South Africa im in brazil now but i live 6 years in Africa Angola Luanda so...
i hope wee can see more from you.
arraial
 
Looking good trainzpro! If I may may make one small suggestion for the final model though: when you're baking the textures, increase the samples a bit. That way you don't have that grainy look on those bigger faces. ;)

Thanks! Yes, I do realize that about the textures. I was just doing a quick render for testing. ;)
 
On a related note, I always wanted to know how to bake the textures without losing UVW coordinates.
 
A Oil Duct as a spline with lateral rails for protection.to dls son.
5 lods and a complete normal map , main texture 1024x1024.
arraial
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@321 What are you trying to say with "loosing the UVW Coordinates"? When you make the Render 2 Texture then you get a Baked texture file and you can choose where to save it, and another is saved automatically in the sceneassets/images in the 3dsmax folder. After baking the textures you can see some black lines on the edges of some parts of the object and you can fix that moving the vertex in the UVW Unwrap. I have some objects exported and i didnt have losed the UVW Mapping. Simply export the object with the first textures, non baked, and then copy with any editing program (Paint works good) and paste it in the TGA texture file. But do not copy the file and overwrite the other, just open the file and paste the textures :). But remember when making the textures to choose the same resolution as their non baked textures
See and old object, one of my first creations, and how it looks in trainz and is using the same UVW Coordinates
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@Arraial wow man, good as always. yeah both of us are newbies in track modelling, but is good to start learning of all, without fear, isnt hard. I like a lot that oil duct, as your other creations :wave:

Greetings
Ivan

PD I see that iceman hasnt posted since a time
 
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