GMax and 3DSMax (And any other modeling program) screenies/renders

Nice stuff Adam! :D Finished my grain containers...
MSC
20ftcontainermschatchesrender2.jpg

China Shipping
20ftcontainerchinahatchesrender.jpg

Plain Grey
20ftcontainergreyhatchesrender.jpg


Tom :)
 
ya i agree modeling a locomotive in sketchup is a pain i discovered this during the process of making my shay motorcar
buy the way its still not finished
 
Yes, but a shay is simple enough, if you know what your doing, you can get away with it. I built every part of North Pacific Coast 21 except the main drivers and rods. That was the part I knew sketchup would make hard. But, now that I have something to see in Sketchup, I may have a go at another locomotive......but I am thinking on a MUCH larger scale the next time. And I will not say anything past that
 
Here's a realtime shot within Blender of a fictional feldbahnlok (field railway locomotive). It's design is based around a one-cylinder flywheel engine. Shadowing faked for realism.

acleanerloco_2-1.jpg


Cheerio,
John
 
I found Sketchup to be simpler to model in than Gmax although I haven't done something like a loco with it so far. I did ask this question earlier in this thread but got no answer so I'll ask again. Can Sketchup models be imported to Trainz? Would it have to be crossed to Gmax first?:confused:
Glen
 
yes they can but you have to have sketchup pro and you have to export the file as a 3ds file thin inport it into gmax then export it into trainz
 
Here's a realtime shot within Blender of a fictional feldbahnlok (field railway locomotive). It's design is based around a one-cylinder flywheel engine. Shadowing faked for realism.

Image snipped

Cheerio,
John

Great, it looks just like the one they had at the shipyard in West Knollendam, where we had our small norwegian fishing boat in winter storage each year. I like that can in there, is that grease or just baked beans for supper :hehe:

Greetings from windswept Amsterdam,

Jan
 
More Blender- been working on the bogies:
blenderrender6.jpg


Anyone know the best way to model springs in Blender? I did these by eye, and they look ok from a distance but don't look too close...

R3
 
More Blender- been working on the bogies:
Anyone know the best way to model springs in Blender? I did these by eye, and they look ok from a distance but don't look too close...

R3

Hmm, I don't know how you made these, but the basic start in blender is to use the screw tool in the mesh tools tab. Have a look at the following:

blenderscrew.jpg


What you do is create a mesh circle, rotate it so you see it like the picture in front or side view and in edit mode move it to one side. The distance from the center will be the diametre of the spring. Now still in edit mode deselect all vertices (AKey) and create two new vertex points by ctrl-leftclick in the vertical plane. (see pic). This distance will define how much air is between each rotation of the spring coil. Now go to the mesh tools tab and as a try set as the settings in the picture. Degr.:360, Steps 32, and Turns 3. That last two can be varied to get the spring you want. Make sure all vertices are selected (AKey) and pres the screw button. Use Undo ctrl-ZKey if not satisfied with the result and try again. If satisfied, in edit mode deselect all, hover with your mouse cursor over one of the vertices in the vertical plane and press L. Now delete the selected vertices and your spring is ready.

Hope this is what you wanted to know. :cool:

Greetings from rainy Amsterdam,

Jan
 
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