GMax and 3DSMax (And any other modeling program) screenies/renders

b4lmjnfgohrxhydet.jpg
 
Those aren't geospheres actually. Those are the regular spheres. I am aware about the poly count, but I never said I was gonna release it!


:D its really hard to tell regular spheres and geospheres apart.

If the mesh is too high poly, it won't show up in the game just fyi.

But it looks great!
 
:D its really hard to tell regular spheres and geospheres apart.

If the mesh is too high poly, it won't show up in the game just fyi.

But it looks great!

Yeah, I know. There's practically no difference. Is there a way I can lower the Poly count? You Really think it's good? This is the first Rolling Stock piece I've ever created!
 
hmmm, been trying my hand at Gmax. Started on this truck, don't know how far I'll get with it, but hopefully it'll turn out ok.:hehe:





 
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The Y7 from my Blender tutorial, almost finished...
lner_y7.jpg

and a new loco, the LMS 7F. Surprisingly little was the same as the 4F, so this was built again from scratch (apart from the tender). I built it today in about six hours... Blender really is a lot easier.
lms_7f.jpg



Paul
 
Those two steamers look damn good.

Do you plan to release them when finished?
Thanks for the comments. I think to be honest I won't be releasing anything for Trainz for a while, the stress of getting TC3 finished (and even worse the seemingly endless demands for new locos and bug fixes afterwards) have left me a bit jaded. I'd really rather play around with Blender to find out if I can build stuff to the new standards required (and demanded by many posters on this Forum who mostly don't seem to have actually built any models themselves).

I've done a Blender tutorial to help people build assets using it, and I'd like to do some more covering mapping and animation.

Paul
 
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