GMax and 3DSMax (And any other modeling program) screenies/renders

My first model in Blender (it's not that hard...) 120K polys but it is covered in rivets.

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Paul
 
While not trains; one of my other interests in life; Star Trek. These are from Sketchup. They all go to my starship I'm designing.

enterprisegbridge.jpg

Bridge
enterprisegcorridor1.jpg

Sample Corridor 1
enterprisegengineroompreliminary.jpg

Engine Room.

peter
 
been a while since I've shown anything. Then again it's been a while since I've had time to model.
This was a project for one of my classes.
CTH101SetDesignRenderFinal4.jpg


It's really unfinished in my eyes, but it's all that was required for the project (though I did go overboard testing out lighting)

Enjoy.
 
I'll probably get a few shots up of what I've been modeling. I believe it was an Amtrak station that I ate pizza at and saw an Amtrak train. Also the last one of the day. The engine looked like a P42 #89, but I'm not sure. I think the place was called Silver Beach Pizza.
 
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This is the old telephone building found on the corner of Garden Av. and Cleveland St. As of December 6th, Dunkin Donuts occupies the building. I'm not done with the additions, but its a start. I'm going to take some pictures tomorrow when I'm in
town.

Here's the facade addition to the Peninsular Telecom Building:
Pic3.jpg

Pic2.jpg

Pic1.jpg

Cheers
Isaac
 
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Thanks! @ZapperJet, I've started a tutorial on creating a loco using Blender but it will take a long time I fear.

Paul
Off topic, but is there any chance Paul that you will be able to produce Blender versions of your other introductory GMax tutorials since this looks the way forward for those of us whose pensions do not run to 3DSMax :(
 
Off topic, but is there any chance Paul that you will be able to produce Blender versions of your other introductory GMax tutorials since this looks the way forward for those of us whose pensions do not run to 3DSMax :(
I'm on it, the first parts should be out soon(tm), hopefully with enough info to get people started on creating meshes.

Paul
 
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