GMax and 3DSMax (And any other modeling program) screenies/renders

Thanks! The last photo appears to be broken, I can't see it.

Since I am planning to make some aprototypical interior variations of the Metroliners, what you've suggested is certainly something within the realm of possibility and I may get around to doing it, but right now I'm focusing on the core Metroliner stock. This is one of my first substantial creations for Trainz, so I'm on a bit of a learning curve.

As for a TS12/TANE compatible version, I do have a copy of TANE but I haven't used it in some time and TRS22/T+ is my default version and I want to maximize the features available in that version. However I am open to making a version compatible with TANE.

On that note, progress has been made. It's amazing how much a difference can be made when you add minor details. There's still more to go though.

7FNdMBG.jpg


zI5Zgi4.jpg


I've also been working on the interiors for the cars, but I've been having issues finding schematics to ensure accuracy—like where to place the lavatories. I've only been able to find Amfleet schematics and there are differences. There's a Budd Metroliner group on Facebook, but there isn't much in the way of schematics on there (I did find some good ones for the couplers though!). There also appears to be only a few photos of the interiors of the Metroliners, the rest are all Amfleet-related. For the proto models I'd rather avoid as much poetic license as possible, so if anyone has good resources for Metroliner schematics or photos—I'd be glad to learn about them.

WIqpRv9.jpg


Above is an open coach, an open coach with mid-cabin bulkhead (not sure if this was a one off?), a cafe with 2+2 seating, and a cafe with 2+1 seating.
 
Last edited:
Cool. Also here is a repost of the broken pic. I guess railpictures must have some sort of hotlink protection. Basically it shows the two different door types metroliners carry. Presumably the large window doors are spare Amfleet II doors that Amtrak used on the cab cars.
image.png

Also if you need little components to glue on in Trainz then I have a mesh library on the DLS that has some MU/comm and HEP receptacles.
 
Thanks! The last photo appears to be broken, I can't see it.

Since I am planning to make some aprototypical interior variations of the Metroliners, what you've suggested is certainly something within the realm of possibility and I may get around to doing it, but right now I'm focusing on the core Metroliner stock. This is one of my first substantial creations for Trainz, so I'm on a bit of a learning curve.

As for a TS12/TANE compatible version, I do have a copy of TANE but I haven't used it in some time and TRS22/T+ is my default version and I want to maximize the features available in that version. However I am open to making a version compatible with TANE.
Hate to bother you more, but is a TRS19 version also able to be done? Most of the community still uses it, and I feel like many users would be really happy to see your Metroliner in TRS19 (myself included)!
 
i might have forgotten to post here but there has been more stuff i have been working on.
work on the BQ23-7 is almost done with it just needing textures and importing.
and also 2 more projects are on the way bound for a release date sometime this summer if everything goes to plan.
one being a DRGW SD40T-2 (all 5 orders) and a TOFC pack (modern) for new trailer load and scenery assets.
image.png
image.png
image.png
 
i might have forgotten to post here but there has been more stuff i have been working on.
work on the BQ23-7 is almost done with it just needing textures and importing.
and also 2 more projects are on the way bound for a release date sometime this summer if everything goes to plan.
one being a DRGW SD40T-2 (all 5 orders) and a TOFC pack (modern) for new trailer load and scenery assets.
image.png
image.png
image.png
Your screenshots arnt showing up.
 
Current progress on the Super BG. Currently am waiting to take a trip to see some actual ones so I can take some measurements for the ETH cables/sockets. Once I got those I can then model them, paste the entire end, model the centre bit/guards compt then get on with the main bodywork textures (which will be reskinnable) am also planning to make full use of the ACS coupling system with retractable gangways/buffers and connecting ETH and RCH cables like Peter Hick's Mk2fs
image.png
 
Nice to see a fellow Sketchup user here. I personally believe in the right hands it is pretty powerful and is easy to learn and use since I was taught and had to use it in high school during design/tech class. Only downside is the exporter that you can get (RubyTMIX) exports with abismal poly counts. Of course if you were more advanced and knew how to use another modelling program to “clean up” and then export to Trainz from there. I’ve made a lot of progress on my Super BG since my last post, but currently not on the PC so I can’t post the screenshot right now.
 
aww look at it, it's so happy
Yep, it's called the Happy Train for that exact reason.

Also, big points for the Class 91.
The one in my signature is indeed a Class 91, however the other render in my post is the Mark 4 DVT, the control car for the Intercity 225 set and it's made to look similar to the Class 91.

Speaking of Class 91:

91r1-newliveries-collage.png

[Not pictured: GNER and British Rail liveries]

You can click on my signature to download it if you wish (scroll down to the bottom), and don't forget to download the patch on page 3. I don't have TRS19 and I'd highly appreciate it if I could get feedback (sent via PM) on it in TRS19 since I only have TS12.
 
Last edited:
So I silently also modelled a Mk1 Super GUV (Was that busy at the time that I never thought of taking any pics during development.)
But to complete the 90s-00s RES postal set I'm modelling a new PCV to replace that kitbash I did of WEN's class 307 model due to the height inaccuracies of WEN's bodyshell compared to my Mk1 bodyshells.
image.png
 
Back
Top