Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I will grab a screenshot from the end to explain a bit later.
Zec
Fare enough...:hehe:...However his hand keeps going through his head...![]()
Mike
That is the plan
It's proving to be a bit of a headache at the moment because the ambient occlusion I've used is providing annoying artifacts.... I think I might know what I could do to fix it but I've not yet taught myself how to do it.
I've got a few screenies, which I hope will explain the problem:
The first is the wagon (in GMAX). The problem is very apparent on the sides of the diagonal parts of the truss setup:
I believe my situation is caused by the fact that I have not devoted any real space on the UVW map to the parts of the model which are parallel to the line in which I have projected the side of the model onto the UVW plane (I hope I'm not speaking gibberish here, but I am finding it hard to explain in words). Any slight overlap in the lighting being rendered onto the texture has resulted in darkness being put onto bits which I might have expected it not to.
...NB: In case you're worried about problems with reveresed logos and such, you can simply mirror the UVs in the Edit UV dialogue. The trick is to remember to make your texture "2-sided". This is exactly the mapping technique I used on my Crocodile ell-wagon....
Neat trick Perch. Only downside is that by using a 2-sided texture you effectively double the poly count in terms of work the rendering engine has to do. Obviously the mesh stats don't reflect this but in real terms the engine has to do more calculations for visible faces. As long as you allow for that when building then it sounds like it can make some things much quicker to build and much more coherent results.
Cheers
Dave