GMax and 3DSMax (And any other modeling program) screenies/renders


highliner8.jpg~original


peter
 
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G'day 210009222,

...to selectively apply a texture to a part of your mesh using Gmax, firstly, enter "face" or "polygon" sub-object mode (depending upon the 'finesse' required) and select the faces/polygons to be textured. Set up your texture (which can be done beforehand, if desired) and with the faces still selected, apply the texture in the normal manner. Whilst ONLY the selected faces are still selected, apply an "UVWUnwrap" modifier to the stack to allow you to edit the texture to fit the faces, in the same way you would do for a larger mesh. Once you have done this, with everything to your satisfaction, IMMEDIATELY collapse the stack (or you WILL lose all of the work)...

G'day firstsoloflight,

...that's a great little shop for the sort of work we do here and as usual, you have recreated it to your excellent standards. However, I would question the architectural 'brief' that has one side wall with a horizontal 'top' and it's corresponding other with a top that slopes to follow the rake of the roof. Either they ought both be horizontal or both sloping, with the rear wall then matching the same height. If they are sloping, then the roof must needs be lower than the height of the walls (if only by a few inches)...

Jerker {:)}
 
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It's actually a unit of 4 shops. This was the no.1 end, the no.4 end mirrors the design. I had an idea to make these a spline that attach to a concrete base template object with 4 slots so you can mix and match shops to your liking. Essentially it means I'd have one base plate for multiple different configurations using the same footprint.

Using this as an experiment with normal maps and baking shadows for the textures. It's not heavily detailed, only 65 polys.
 
G'day firstsoloflight,

...Yep. That's the only reasonable explanation for the 'oddness' of the design. I had an inkling that might be the case but sought an explanation, nonetheless. Your 'plan' sounds like a good one and if you could make it work I would most probably use the asset, if I found it suitable for my time period. Would you consider the possibility of a 'side' access lane, either as part of the "spline" or as part of the 'fixed' other end mesh, so that our virtual shoppers have access to a rear area car park (this occurs a lot further down south in suburban "strip" malls such as these, in fact, there is often a dedicated 'off street' parking area located in front of the strip - where the shops are recessed back from the actual street to accommodate this)?...

Jerker {:)}
 
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I found a few examples of this style and all had a few parking spots off the garage door driveway, like this.

My idea was to split the setup by making the foundation support 2 shops, rear access lane, and another 2 shops. That way I only have to mirror the mesh, the UV map works as a template for both versions, and you can line up different store types either side of the foundation without worrying about making room for an access lane. Symmetrical templates seem to be far more versatile for mass usage because they don't look as awkwardly repeated when placed beside each other. Allowing for different shop spline combinations would help free up customisation too.
 
Hello Everyone,

I am working really hard on my C17 Project, so to kick things off here is first part of the C17 driver bogie - the middle crank bogie. Built to the 1920 Railway Workshop, Ipswich; CME Drawings for the QR C17 4-8-0 in 3ds Max. The diameter is 3'9"
QR%20C17%20Middle%20Driver%20Wheel._zpsssmxhppl.jpg


Stay tuned for more to come, and it may be difficult to animate but I shall give it a shot, long way to go before the animating stage as I got to piece all these bits together.

Regards,

M.Gitsham
 
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G'day FirstSoloFlight,

...I had something a little more basic in mind (as this Google Maps, Street View image of the Thomas Street Shops in Tullamarine shows)...

Thomas_Street_Shops.jpg


...at least, as far as the car parking arrangement is concerned, which is typical, although the 'design' of parking shown in your image does appear here and there down our way (mostly, though, with greater space between the roadway and parking area and for larger businesses that offer mostly services, rather than goods or perishables)...

...whichever way you decide to take the asset, I am sure it will be worth the wait. I look forward to further updates...

Jerker {:)}
 
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