GMax and 3DSMax (And any other modeling program) screenies/renders

Ok, so I've downloaded the 30 day trial of 3dsmax for my PC, and here's my first ever scene, and the first step towards my DT project (which I hope to finish before I go to Wales in 13 days...).



Cheers

Chris

Chris... Can i ask you something...
How do you view the modell in a kind of a room so it be shadows and other misc...
 
I'm learning: :p

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I got it ingame, and it looks sweet. :hehe:
 
Chris... Can i ask you something...
How do you view the modell in a kind of a room so it be shadows and other misc...

Hi affe. You need to create a false room around the object, preferably with curved edges. Then add a skylight to the scene. You then need to go to the render ing stage, and have a fiddle with the advanced lighting settings, until you find something that suits you. There are a few tutorials out there that will help, I'm using them :).

Now then...why did I choose such a difficult shape for this new car design......(All curves, awful to try and model).

Cheers

Chris
 
Couple from me - the mesh was originally made by jdtech who passed it onto Junior_B for completion, I'm just tidying it up and adding bits of detail to it. I've re-done a few areas such as the cab roof, the body sides and the rear gangway & exhaust, and have just added the handrails to the doors :)

For those wondering: Yes, they are based on a converted bus.

Cheers

JB

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Very nice Chris! That'll look good down at the steelworks :)
Two more shots of the Class 142, which is now practically finished...

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JB
 
base_02.jpg


Partial rendering of a virtual "presentation base" to be used in some of the screen-savers and other eye-candy which should be available form the TMT website soon.

I enjoy playing with this kind of project as it gives me a chance to try-out new techniques that I probably wouldn't use much otherwise. In this case I'm keen to get some detail into the ballast texture and the weeds.

:)

Perchpole
 
@ Muttsmooch, its hard to learn (from my experience :p) but ur doing great , keep up the good work

@ FloridaRailmaster, looking great, that should be in the USLW Loco Project, im looking forward to reskinning it ;)
 
Hi:)
I have one problem. Me must street lights (roads, freeways) and bulding ligths (warehuoses, factory, private buldings) gmax tutorial. Maybe something may me help?
 
In the words of Monty Python and the Holy Grail "Ach, we've already got one!"
*snip*
With a couple of these:
*snip*
Cheers
Tony

Why do people always re-invent the wheel? Simple. There's always some way to make it better. Just because we already have one doesn't mean it can't be made over.

Take this for instance (I posted this render a page or two back but it's been re-uploaded/improved)
http://trainkid4449.googlepages.com/GP40Hood.jpg
Ok as far as I know there are 2 GP40's available.
Norfolksouthern's GP40-2 (great model but nearly 23,000 polys)
Joram24's ex-payware GP40 (another great model but re-skins are limited and poly count is nearly 19,000)
Now mine, 5,487 polys, and plus I can add as many details/options as I want (and I'm not telling what this puppy has in store). I may be re-inventing the wheel but I'm making it smoother. :p

P.S. Norfolksouthern and Joram's models are great I have nothing against them.
 
Why do people always re-invent the wheel? Simple. There's always some way to make it better. Just because we already have one doesn't mean it can't be made over.

Take this for instance (I posted this render a page or two back but it's been re-uploaded/improved)
http://trainkid4449.googlepages.com/GP40Hood.jpg
Ok as far as I know there are 2 GP40's available.
Norfolksouthern's GP40-2 (great model but nearly 23,000 polys)
Joram24's ex-payware GP40 (another great model but re-skins are limited and poly count is nearly 19,000)
Now mine, 5,487 polys, and plus I can add as many details/options as I want (and I'm not telling what this puppy has in store). I may be re-inventing the wheel but I'm making it smoother. :p

P.S. Norfolksouthern and Joram's models are great I have nothing against them.

Well congratulations to you, if you can make something better than another creator, go right ahead. Variety is the spice of life after all.

All I was doing was showing that there were some P32s already done, so Floridarailmaster can see where the bar is if the idea is to make something better. If someone wants to build something, I ain't stopping them...

Cheers
Tony
 
In the words of Monty Python and the Holy Grail "Ach, we've already got one!"

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With a couple of these:

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Cheers
Tony

What is that from TC?
Because as far as I know We only have a couple of P42's from Digital round house and my god if those didnt look like candy I dont know what did.

Wether is from TC or not I think that looks great, Im not to sure about those bogeys...But great job who ever did that. Nice textured on lights and airvents, looks very low poly too

Wip, the air vents have been added in scince I took this and the end has been finished.

1474.jpg


:cool:

Cheers, Mike
 
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