GMax and 3DSMax (And any other modeling program) screenies/renders

Haha thanks Dermmy. Keep forgetting you're an Aussie.

About to import into Trainz. Crossing fingers. lol

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Golden Fleece Roadhouses were my standard travelling eatery back in the days when a Big Mac meant a tall Scotsman! Totally out of place on my USA themed routes, but it's gonna get used anyway! Love it...

I remember them for the cleanliness of the restaurants.

The model is very good although my memory suggests the building would be much larger due to the restaurant. But I'm being picky. I really like the sign with the Golden Fleece sheep.

Petrol was probably around 15c a litre back then and I can remember I could drive from Adelaide to Hastings (Victoria) (about 500 miles) for $7 or about $15 for the round trip not including fish and chips in Ballarat on the way though. ;)
 
Yeh definitely. This model is a 5 piece kit so the user can mix and match setup to suit their placement. I've just built it as one to get the sizing right and to test loading in game. Road sign, open sign, restaurant sign, pumps and awning, and shop all are individual mesh objects at this point. When I work out the best ways to use them I'll commit them to whatever configurations work best being left stuck together. Roadhouse building, car wash, and island pumps are in the making/planning.
 
In real life, could they slide different bits of the open sign on and off, so if the gas was open but not the restaurant, they could indicate it? It appears that way.
 
These probably won't be on time for the afternoon Congressional :p , but they will get done eventually. They would look great behind a nice Tuscan red GG-1. I will refrain from expressing ambitious goals until I get a few of these *actually* completed. Currently I am playing around with how far I can go with detail, also with the fluting. True story, the fluting here are simply beveled strips. If I'm not mistaken, the corrugation on the various Budd and P-S cars are more like shingles or siding than raised (and rounded off) bars? I really wished I was better at rendering. Let me know what you guys think, I would definitely appreciate other's opinions.



 
Thanks whitepass, I will check it out. I just downloaded a whole batch of your items last night. It's been a while.

I do have a question for you regarding your fluting 'technique'. Is the fluting on your cars welded to the body itself? Or did you keep them as separate objects (or elements)? I am trying to apply texture to the letterboard but it seems to go across the entire car sans the fluting. I thought if I weld the fluting to the car it would cut the body into pieces (i.e. between the fluting). I think it may be making things more complicated, but I thought I would explore that option. I can always simply make the cuts on the model where they need to be and keep the fluting separate from the body.
 
The fluting is made so that I can drop it with LOD. Also the roof and skirting fluting are not the same as the body. The name board is also not part of the body.
 
Okay I thought so. It would seem like that method would be good for the reasons you mentioned (LOD for low-poly at long distance).
It seems easier as well. It's probably going to by my next resort if this doesn't work out. :P



I have redone the fluting, I was able to find a good photo of the fluting side-on and hopefully I got it right. Here are three renders,
I'm using the base model again and applying the fluting to the sides. I have been able to weld the fluting pieces together, and I came close to welding
the fluting to the side of the car (using vertex welding here) but for some reason it came 'undone' again. Nonetheless, it's coming along and just needs
some additional smoothing. The third render uses my temporary makeshift stainless steel texture. I'm not sure I'm satisfied with the env_tex
file with this one so I may change it out. I will have to wait and see.







 
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Andryugist,

Nice T2! They remind me of the old PCC cars we had here stateside, (which isn't surprising as the Tatra T2 had a manufacturing license for trams. Refresh my memory, did they manufacture articulated versions? Or is that just the later T4?
 
Hey SMAN 12345,
I believe your water wagon would be a WO. Used thru out Queensland to water isolated track crew camps. Used the QR16A bogey. There were several types of Molasses wagons. I did the MO.
 
Hey GLT0145,

Right now I just have a set or Bradken Bogies on it.. A lot of work still but its a start :)
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BTW... Will you be updating your MO? I was/am considering doing one and if you don't I will. Its so I can have a proper Warwick molasses train
 
Made using ACTUAL texture's from the ACTUAL sign. Will be doing more of this sort of "simple work" soon.

My advice would be to avoid photos and learn how to recreate the textures. Cameras 'see' differently to the human eye, and as a result will always display 'incorrectly' when transferred to a digital medium such as games.
The most obvious argument between using photos and recreating textures is that photos have already been subject to environmental lighting effects, then when you import into a game you add another level of environmental lighting. If you want to use photos you need to learn how to see the difference between captured environmental lighting and the materials colour - this is not something the majority of people (especially young people) do naturally. Prime example being that stupid Blue & Black / White & Gold dress saga.

The golden rule with making textures is that if it catches your eye it's wrong. A well made texture will never draw attention to itself and blend in with it's surroundings.

Good luck. It's not all that difficult to do and very rewarding when you get it right. Just keep it simple. Study the photo you're using, learn where the light is coming from and what surfaces around the sign are influencing the colours shown. :)
 
I agree with FSF. Making your own textures allows you to add detail where you need it, instead of hoping your camera had enough resolution to get it.


You can use that texture if you want ^
 
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