GMax and 3DSMax (And any other modeling program) screenies/renders

Hunslet 'Ferry' class

ferry01.jpg


This cute little loco was the result of an incident involving a Hunslet 'Port' class loco and a Peckett saddle tank. The Quarry workers found themselves with various bits 'n pieces from each loco, and this was the result. It had the frames, motion and firebox of the Hunslet, and the cab, tank, boiler and smokebox of the Peckett. It was a cheery and reliable little runner, combining the easy-steaming of the Peckett with the versatility of the Hunslet.

The Quarry then took her to Hunslet, requesting they build a small batch of the locos. They insisted on keeping the larger Peckett saddle tank, and after some negotiations with Peckett over the use of their Tank, Boiler and Smokebox designs, they grudgingly agreed, though they replaced the Peckett cab with a smaller one of their own design, and used 'Alice' class frames instead of the full-depth 'Port' class ones the original had.

The accidental prototype loco of this small-but-sucessful class was nicknamed 'Mongrel' because of it's cross-bred 'pedigree', so to speak. The 'dog' tradition continued over the rest of the locos. Why the class name 'Ferry' was adopted is unknown.

Still quite a lot left to do (in the way of details) but the mesh is basically done.

Hope you like her! And BIG BIG thanks to Whecsailor, for making their Hunslet mesh avaliable!

Chris
 
G'day SR6900,

A most impressive piece of work (I'll take half a dozen, please), although I'm guessing that this object (and the loco to which it is attached) are NOT intended for use in Trainz (it would seem to me that the polygon count for the compressor alone would exceed ALL limitations designated by Auran - never mind the rest of the engine)...

Jerker {:)}
 
Err, well you're guessing wrong. The pumps are 8000 polys each. Really that's not too bad. I'm trying not to exceed 90,000 for the entire locomotive. Not terrible for what could be done, especially on a high quality locomotive. It's seems small when compared to one freight car currently being made that I know of which is 120000+. I like the small details and I don't think textures do justice for a lot of them.

Those "limitations" are terrible. They don't give any room for a lot of detail.
 
Don't ever think that just because it's data it should be free. I don't want to start a debate on this in this thread, but payware exists because the creator has taken some time from time that could be otherwise spent or used to make money to build a model. It's as simple as that. If the payware is of the highest quality then the creator most certainly deserves to be compensated. For some payware is the only source of income. Just because the item being purchased is not something physical doesn't mean it must be free. I mean, you bought the Trainz client, did you not?

Cheers,
John

It's all up to the creator.

Personally, a Smile and a thank you is all I need for my effort. I have a donation link on the 30" Website, just in case some one likes my work enough to give something back.

If you spend 1000's of hours working on something you enjoy doing, I personally want others to be able to enjoy it as well. Others want money for that work, which is fine, they deserve it.

Its not up to the customer, its up to the creator. If you don't like payware, don't buy it, and make whatever you want yourself


And to add to this thread

CBQ537-5-1.jpg
 
I think you should modelate with 3ds max, cause ketchup makes models with more polys and invisible faces. Go and get some tutorials ;)
 
I think you should modelate with 3ds max, cause ketchup makes models with more polys and invisible faces. Go and get some tutorials ;)

I believe that would be why the wireframe is on in what he is working on. I see no more polygons than are used in any other locomotive. Heck, even the wheels are fine. Quadratic faces are converted to triangles anyway!

Cheers,
John
 
G'day SR6900,

...Err, well you're guessing wrong. The pumps are 8000 polys each. Really that's not too bad. I'm trying not to exceed 90,000 for the entire locomotive. Not terrible for what could be done, especially on a high quality locomotive. It's seems small when compared to one freight car currently being made that I know of which is 120000+. I like the small details and I don't think textures do justice for a lot of them.

Those "limitations" are terrible. They don't give any room for a lot of detail....
...I agree wholeheartedly. Indeed, you have done well to keep the compressor to around 8000 polygons (it certainly 'looks' more 'expensive' than that)...

...in fact, since day one, I have generally ignored Auran's recommendations in this area to create models containing all those little details that I think it needs to 'look' right - and "hang the expense"...

...to prove my point, here are three renders (of the externals only) from my current project, the latest in the series of generic VR Signal boxes (#4), a type C1 signal box, based on the now decommissioned structure that stood over the Geelong area for many years. It should be noted that as with all of this series, these signal boxes are all 'pretend' locomotives and thus, have an interior/cab with all the appropriate paraphernalia associated with a working signal box. At the moment, complete with it's interior (although it cannot be seen but is included in the count), the polygon count of this 'building' is a modest 22,000 polygons ("modest", that is, for a 'locomotive')...

VR_Generic_signalbox52.jpg



VR_Generic_signalbox53.jpg



VR_Generic_signalbox54.jpg


Jerker {:)}
 
Good on ya Mate! You are not alone.

G'day SR6900,

...I agree wholeheartedly. Indeed, you have done well to keep the compressor to around 8000 polygons (it certainly 'looks' more 'expensive' than that)...

...in fact, since day one, I have generally ignored Auran's recommendations in this area to create models containing all those little details that I think it needs to 'look' right - and "hang the expense"...

...to prove my point, here are three renders (of the externals only) from my current project, the latest in the series of generic VR Signal boxes (#4), a type C1 signal box, based on the now decommissioned structure that stood over the Geelong area for many years. It should be noted that as with all of this series, these signal boxes are all 'pretend' locomotives and thus, have an interior/cab with all the appropriate paraphernalia associated with a working signal box. At the moment, complete with it's interior (although it cannot be seen but is included in the count), the polygon count of this 'building' is a modest 22,000 polygons ("modest", that is, for a 'locomotive')...

Jerker {:)}
 
Last edited:
@ Truemac,

No, I am sorry, I don't want export it for trainz, because the mesh is too heavy to can correctly functionning in train.

PS : sorry for my english lol
 
I believe that would be why the wireframe is on in what he is working on. I see no more polygons than are used in any other locomotive. Heck, even the wheels are fine. Quadratic faces are converted to triangles anyway!

Cheers,
John

I've been using sketchup long enough to know how to trim down every little poly I can. Its an art in itself.

I'm still toying around with Gmax, and hope to eventually move everything over to that. But in the mean time, I am still creating some things with sketchup. My CTA cars were completely built in sketchup, and I think they came out quite nice if I have to say so. I still need to finish my two CTA trucks before I can really call it done.

Sketchup does like to create excessive polys, but if you know and understand how and why it creates those polys, you can learn how to avoid them. In the end, sketchup can be no worse on polys then any other 3D program, it all depends on the user.
 
hi, ...

after a little leisure time I have screwed to the Munich main train station ...
icon_lol.gif

.. Is textural and scale models not finished .. but an ongoing insight.
It e.g. missing nor the columns at the building of the S-Bahn and so on.

I did it to you once mapped in 2200 x1650, as it sees more
icon_biggrin.gif


greets ice

Warn 2200 x 1650
click and enlarge your View..
http://s3.directupload.net/images/090830/rrwfjaat.jpg
 
I've been using sketchup long enough to know how to trim down every little poly I can. Its an art in itself.

I'm still toying around with Gmax, and hope to eventually move everything over to that. But in the mean time, I am still creating some things with sketchup. My CTA cars were completely built in sketchup, and I think they came out quite nice if I have to say so. I still need to finish my two CTA trucks before I can really call it done.

Sketchup does like to create excessive polys, but if you know and understand how and why it creates those polys, you can learn how to avoid them. In the end, sketchup can be no worse on polys then any other 3D program, it all depends on the user.

Klinger, if at all possible, could you put that into a tutorial? Personally I love Sketchup and would like to be able to put something into Trainz.
Glen
 
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