kenneth18278
Member
I have TS12 patched to 44992, the SnC add-on and all the free stuff from the SnC site, all patched, and decided to look at available routes on the DLS. Saw the GCR Version 2, for 3.6 and checked the asset details. All good? Not so.
I started to DL, saw the size would be 2.61GB, and left it overnight. This morning, all DL'd, checked for Faulty and there were about 6. Fixed all of them except cowans crane, which was asking for a texture it already had and which showed in Pev's Mesh Viewer. Decided to leave that while I had a little think. Checked missing dependencies, and DL'd those on DLS (mostly SpeedTrees stuff, quite a lot, some large at 30-60Mbs).
All done? Not on your life! Still missing dependencies, unknown location and 168 of them. And that is when I gave up. I suppose I could have gone on the great kuid hunt, but come on. 168 of them - life's too short.
It's a disappointment, because it does look to be a good route, and also has a session available. What I am wondering is, if the asset updating that is going on at the moment, why aren't routes checked to ensure that all dependencies are readily available? There is nothing in the asset details or the Open for Edit files, no ReadMe.txt, to say this isn't so.
The upside is, I now have over 2GB of assets that I didn't have before to use on my own routes, and I think that's what I'll be doing from now on. Making my own, and not DL'ing routes, just other assets to include in my own.
Sorry if this sounds like a rant, that is not the intention. I would just like to know why routes are on the DLS, when they are incomplete. I'm not blaming the creators, but the system of the DLS.
Ken
I started to DL, saw the size would be 2.61GB, and left it overnight. This morning, all DL'd, checked for Faulty and there were about 6. Fixed all of them except cowans crane, which was asking for a texture it already had and which showed in Pev's Mesh Viewer. Decided to leave that while I had a little think. Checked missing dependencies, and DL'd those on DLS (mostly SpeedTrees stuff, quite a lot, some large at 30-60Mbs).
All done? Not on your life! Still missing dependencies, unknown location and 168 of them. And that is when I gave up. I suppose I could have gone on the great kuid hunt, but come on. 168 of them - life's too short.
It's a disappointment, because it does look to be a good route, and also has a session available. What I am wondering is, if the asset updating that is going on at the moment, why aren't routes checked to ensure that all dependencies are readily available? There is nothing in the asset details or the Open for Edit files, no ReadMe.txt, to say this isn't so.
The upside is, I now have over 2GB of assets that I didn't have before to use on my own routes, and I think that's what I'll be doing from now on. Making my own, and not DL'ing routes, just other assets to include in my own.
Sorry if this sounds like a rant, that is not the intention. I would just like to know why routes are on the DLS, when they are incomplete. I'm not blaming the creators, but the system of the DLS.
Ken