game lacks the ability to utilize hardware?

sdiesel

Cabbin Forward for D&RGW
been playing trainz12 for about a week now and i must say i have found some odd problems.

the game runs great...when no trains are moving or only short train(less than a mile long).
but i have one consist that goes against the grain, 10miles of cars. this worked out just fine in msts and openrails, both of those games actually pushed my cpu/gpu with my mega long crazy train, sometimes dipping into low 10s fps.

yet anytime i load this mimic train into trainz i get 1.4fps and the game acts like it's working hard....but not using anymore ram/cpu/gpu(even hd usage stays the same) resources than when it was sitting idle. this is the same result with settings on max or low, windowed or fullscreen.

is the game engine that bad that it doesnt realize there are resources sitting there waiting to help out?

specs
win7 64bit
i5 3570k
gtx 660
8gb ddr3 1600mhz

btw, games like msts/openrails, wow, bf4, codghosts, aion, etc etc so on and so on. they all run very well on this computer(30fps+) with all settings on ultra/max. these games are always pushing my cpu/gpu to 70-100% max performance, they are nearly annoying because my gpu fan is wizzing like a mad man...headphones are great heh.
 
That rig should be fine!
I have i5, nVidia 550i, and the Tecahapi loop runs OK.

Some very graphics intensive routes can cause stuttering.
I'd suggest that you install Trainz into a directory of its own (eg c:\trainz), and ensure that the directory is in your virus checker's exclusion list - so it doesn't scan every file as it loads).

Cheers,
Colin
 
is the game engine that bad that it doesnt realize there are resources sitting there waiting to help out?
Correct, Trainz is not a 64bit program - that's why N3V are developing T2 although if that will handle a train 10 miles long (are you nuts?) we'll have to wait and see.

Paul
 
i am a bit nuts heh. my lil toddler loves trains and i decided to make a super long train of insanity just to let him see it go by....and by....and by. but i had also heard about UP(?) doing some 2-4mile long train using 9 diesel-electrics(?), i just ended up making it 2-3x the size.
but thanks for the comments, ill just try out a few trains that are one mile long and see where that leads me.

still find it odd that this is the only game ive put on this rig that just wont utilize a gpu/cpu to it's max performance...it's puzzling and feels like im running a game from the win98 era ><.
 
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i am a bit nuts heh. my lil toddler loves trains and i decided to make a super long train of insanity just to let him see it go by....and by....and by. but i had also heard about UP(?) doing some 2-4mile long train using 9 diesel-electrics(?), i just ended up making it 2-3x the size.
but thanks for the comments, ill just try out a few trains that are one mile long and see where that leads me.

still find it odd that this is the only game ive put on this rig that just wont utilize a gpu/cpu to it's max performance...it's puzzling and feels like im running a game from the win98 era ><.

A lot depends on the content and most of the content is made by the community and is of variable quality. There is one infamous asset made in Sketchup that has around 500,000 polys and that kills any machine. Adding lots of different wagons for variety adds load etc.

Cheerio John
 
A lot depends on the content and most of the content is made by the community and is of variable quality. There is one infamous asset made in Sketchup that has around 500,000 polys and that kills any machine. Adding lots of different wagons for variety adds load etc.

Cheerio John

What's the infamous asset, inquiring minds want to know!

John
 
A lot depends on the content and most of the content is made by the community and is of variable quality. There is one infamous asset made in Sketchup that has around 500,000 polys and that kills any machine. Adding lots of different wagons for variety adds load etc.

Cheerio John

i thought about that and tried to make a short 20 car coal train, used only stock items on a stock map. fps sat around 50, cpu/gpu usage at 25%/50%, so i added more cars. fps went down after each set of 3000t coal cars went down but absolutely no change in cpu/gpu usage. it did start using more ram, but not much else =/

gonna try a dx install and hope. /anger
 
Sdiesel,

Yes Trainz until now is not the best user of hardware and software but T2 will change that landscape.
Even though it not uses 64bit win some tweaking and tuning will give more than acceptable 24+ fps even on huge routes. Everything comes to how one uses trainz with its capabalitites and might by totally surprised it works smooth too.
I have more than dozens of Roys trainz family users running long hauls up and down the Canadian Rocky Mountains like 20 AI consists more than 100 cars up and besides sometimes help at signals to give AI more AI (trainz related not route related intelligence:hehe:) and sit back drink a coffe and enjoy with son, grandson,daughter the trains passing jump on one .... you know almost like real.

In short TS12 if correctly tuned (tuning here is meant for any trainzer not expert tuning) in trainz options and eg nvida options it should run well to very well.

btw you mention 30+ fps which is a very relativ number and says nothing and all.
I can run 18fps in OGL or equivalent 24 fps in DX and both run smooth visual a high number for trainz not needed so set it to a 24 some average fps and avoid high ones and let the computer do other taks safe juice.

Hope this helps

Roy
 
well, it makes a bit of sense. but still i cant figure out why openrails/msts just demolishs this game. tried some trainzoptions.ini settings(resourcememory mostly), 'updated' dx again, turned everything off/down and all the way up/max in nvida's gfx panel.

im just lost, never had a game that caps out software-wise, leaving nearly 3/4th of the rest of the computer to...be bored while i chug at cruddy fps ><.
 
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