http://www.free-mo.org/
So with discussion on modules in another topic, I got to wondering if this is something worth pursuing. Looks like less standards than N-Trak or U-Make. Just center track to be connected at the end of a baseboard and try to make a prototype scene, might be other things need doing, still reading things here and there. An article I read said this started in Europe and carried over to North America. With TS2009 slowly getting support and TS2010 coming, thought there might be a possibility of starting up some module idea again.
Another variant could be putting iPortals at connection points. I read here you could place iPortals on a route and connect them to each other, so for example you could take 2 modules and connect them with a blank baseboard then delete the blank having a route with 2 seperate modules that connect through iPortals. Here's a simple version.
AB
b
CD
Each capital letter is a scenicked board with an iPortal and the lower case b is a blank. You delete b then you could connect the iPortal at A to C or D and the opposite for B.
Using this method, you could focus on scenes for operation without doing the space in between unless you want to. You could even have scenes normally seperated by distance without worrying about the distance between them. For example if you want to do New York City to Albany, you do 2 modules with scenes from each with nothing between them and just connect the iPortals. Would also be good for long-distance hauls like pooled SP/B&O or NYC/RI and such.
You wouldn't need to use the same track on all boards or the same ballast.
If interesting enough, I'm thinking of writing up standards for it. For now it would consist of:
NOW CALLED VIRT-MO FOR VIRTUAL MODULE
1 - Any module not following these rules will result in a strong request that it be pulled off {insert hosting location}. Sorry but the few standards here need to be enforced so there is less confusion.
2 - All modules must have VM# in front of the name where # shows what Trainz it is for (U=UTC, 4=TRS2004, 6=TRS2006, C#=Classics 1, 2 or 3, 9=TS2009, 10=TS2010). If using an addon, extra letters after the # show what addon is needed (T=Treez, S=Settle & Carlisle, C=Cabon City, M=Murchison).
Examples:
VM4 = Free-Mo TRS2004
VM9MT = Free-Mo TS2009 with Muchison and Treez
3 - A ReadMe file of some sort (at least TXT file) must be included listing content and where to get it. Use -showkuid line in TrainzOptions.TXT to check your module in Surveyor, anything with a White KUID is on DLS, a Red KUID is somewhere else and have the site location listed or unused.
4 - Description of the module must be listed either in config file or ReadMe file including track type (standard, narrow, broad, electric, etc.), # of baseboards to assist users in finding modules of interest and where on the compass to find module joioning locations. If the ends to be joined have a different height than 0 this also must be listed here.
Debating
5 - Ends of baseboards to be joined to another module should be level at the height set to thus avoiding goofy terrain appearance. Tracks at these locations should be 2 grid quares from the end and centered between the baseboard corners (36 grid squares from a corner). If the track ending is more than a single line, center and list in the description if it is double track, triple, etc.
Thoughts?
So with discussion on modules in another topic, I got to wondering if this is something worth pursuing. Looks like less standards than N-Trak or U-Make. Just center track to be connected at the end of a baseboard and try to make a prototype scene, might be other things need doing, still reading things here and there. An article I read said this started in Europe and carried over to North America. With TS2009 slowly getting support and TS2010 coming, thought there might be a possibility of starting up some module idea again.
Another variant could be putting iPortals at connection points. I read here you could place iPortals on a route and connect them to each other, so for example you could take 2 modules and connect them with a blank baseboard then delete the blank having a route with 2 seperate modules that connect through iPortals. Here's a simple version.
AB
b
CD
Each capital letter is a scenicked board with an iPortal and the lower case b is a blank. You delete b then you could connect the iPortal at A to C or D and the opposite for B.
Using this method, you could focus on scenes for operation without doing the space in between unless you want to. You could even have scenes normally seperated by distance without worrying about the distance between them. For example if you want to do New York City to Albany, you do 2 modules with scenes from each with nothing between them and just connect the iPortals. Would also be good for long-distance hauls like pooled SP/B&O or NYC/RI and such.
You wouldn't need to use the same track on all boards or the same ballast.
If interesting enough, I'm thinking of writing up standards for it. For now it would consist of:
NOW CALLED VIRT-MO FOR VIRTUAL MODULE
1 - Any module not following these rules will result in a strong request that it be pulled off {insert hosting location}. Sorry but the few standards here need to be enforced so there is less confusion.
2 - All modules must have VM# in front of the name where # shows what Trainz it is for (U=UTC, 4=TRS2004, 6=TRS2006, C#=Classics 1, 2 or 3, 9=TS2009, 10=TS2010). If using an addon, extra letters after the # show what addon is needed (T=Treez, S=Settle & Carlisle, C=Cabon City, M=Murchison).
Examples:
VM4 = Free-Mo TRS2004
VM9MT = Free-Mo TS2009 with Muchison and Treez
3 - A ReadMe file of some sort (at least TXT file) must be included listing content and where to get it. Use -showkuid line in TrainzOptions.TXT to check your module in Surveyor, anything with a White KUID is on DLS, a Red KUID is somewhere else and have the site location listed or unused.
4 - Description of the module must be listed either in config file or ReadMe file including track type (standard, narrow, broad, electric, etc.), # of baseboards to assist users in finding modules of interest and where on the compass to find module joioning locations. If the ends to be joined have a different height than 0 this also must be listed here.
Debating
5 - Ends of baseboards to be joined to another module should be level at the height set to thus avoiding goofy terrain appearance. Tracks at these locations should be 2 grid quares from the end and centered between the baseboard corners (36 grid squares from a corner). If the track ending is more than a single line, center and list in the description if it is double track, triple, etc.
Thoughts?
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