FPS Frames per second Frame rates?

Hi

Is there a way to see, at any given moment, what FPS you are getting when running Trainz? (I have 2004, 2006 and Classics, so info on all three appreciated.)

Cheers
Holo
 
Hi

Is there a way to see, at any given moment, what FPS you are getting when running Trainz? (I have 2004, 2006 and Classics, so info on all three appreciated.)

Cheers
Holo

FRAPS
Download Free

but dont get to hung up with FPS, its not the end of the world
 
Be advised, running FRAPS while playing TRAINZ also diminishes your frame rate!! And if you press F9 to record a segment, it slows even more! We can't win!
 
If you press the Windows key and Trainz minimises, it will show on the bar just how many FPS it is running at, whether or not it is accurate I don't know.

WileeCoyote:D
 
Thanks everyone

Thanks everyone!

I've installed FRAPS and it does the job perfectly. The reason I wanted a FPS counter is to check that I'm not overloading a layout that I'm designing with too much stuff. I'm happy with anything over 30fps.

What is interesting is the way fps changes depending on the view. The slowest is looking along the track, as in cab view. If you rotate the view to look across the tracks, even at lots of buildings, textures etc the frame rate is faster. This is true even when the train is stopped.

I wonder if this is a CPU limitation - when you look down the tracks, Trainz has to calculate if any other train is going to come into view, work out the aspect of signals, the settings of switches etc. The more tracks, the more complicated the calculations. So the CPU, busy with program logic, can't deliver graphic information to the graphics card fast enough.

Or are tracks simply hard to draw (lots of polygons)?

Incidentally, I also use MSTS, and the same thing happens.

Cheers,
Holo
 
Probably depends on which track you are using. Most tracks have about 18 polys per 4 meter segment. Not sure about chuncky track. If you are looking down the tracks, Trainz has to draw all of those polys for as far as the draw distance. When you look across the tracks it is drawing only a few segments. Buildings start at about 10 polys and go up from there depending on detail. Hope this helps in understanding poly counts and effect on FPS.

Jack
 
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