A guy named Buckminster Fuller uttered that, and impacted the interior design of living spaces as well as other areas. It seems that N3V is following that path. Rather than improving the function of Trainz, they opted to make it possible to create stunning graphics. The choice of TLR versus, say a schedule-time table, is the result. The reason - a time table is not a revenue enhancer. The cost of a timetable is not easily justified to the accountants when mirrored against TLR (graphics). Sales will not markedly improve with extensive functional improvements. Whereas the TLR graphics (as advertised) has a strong attraction for people who have seen what can be done with such systems - they are amazing. The material talented graphics people produce for us will be striking. But, as a functional train "simulator" Trainz is probably functionally stagnate for sometime to come.
I have visited Falling Water, Fuller's home. That convinced me that he had it wrong. Form looks good, but it fades to the background as time passes. Uncomfortable, sums up Fuller's house. N3V may see a similar reaction. A year or so after most elements are "TLR'd" customers may want to run some trains. All the oddities of the functions in Trainz will rise to the surface, as the glitzy appearance begins to take a "back-seat" to operations.
I have visited Falling Water, Fuller's home. That convinced me that he had it wrong. Form looks good, but it fades to the background as time passes. Uncomfortable, sums up Fuller's house. N3V may see a similar reaction. A year or so after most elements are "TLR'd" customers may want to run some trains. All the oddities of the functions in Trainz will rise to the surface, as the glitzy appearance begins to take a "back-seat" to operations.