Mostly I like UK routes but decided to try a few foreigners.  One such is the fine UMR, which uses the troublesome FMA instant grass splines along the track edges.  It's troublesome because patches of it only appear as the train progresses; instantly, as if conjured out of thin air.
* I tried deleting all the FMA instant grass kuids from the UMR route config file but this didn't appear to work as the grass just re-appears when the route/session is run. Must one delete more than the kuids from the config file? Trying to get at them via Content Creator Plus editing of the UMR route kuid crashes the editor dialogue.
* I tried the "replace asset" tool to swap out the FMA grass splines for something called "invisible pipe". which does work although presumably that pipe is in there doing something (invisibly).
* I suppose I could also delete the FMA instant grass kuids from my local TS12 database then load UMR in Surveyor and tell it to delete missing assets, then resave the route? This approach would eventually solve any similar FMA grass problems in other routes.
Do any of you lads have some advice about the best way to stop this FMA instant grass from doing its conjuring trick as the trains trundle along; or the best way to get rid of it? I was wondering if the FMA config files could be fiddled with in some way to make the grass appear in the normal fashion, like all the other assets (i.e. gradually as the viewpoint progresses). These instant grass fellows seem to be constructed as "track", by the way...........?
Lataxe, looking for more realism in the furze.
				
			* I tried deleting all the FMA instant grass kuids from the UMR route config file but this didn't appear to work as the grass just re-appears when the route/session is run. Must one delete more than the kuids from the config file? Trying to get at them via Content Creator Plus editing of the UMR route kuid crashes the editor dialogue.
* I tried the "replace asset" tool to swap out the FMA grass splines for something called "invisible pipe". which does work although presumably that pipe is in there doing something (invisibly).
* I suppose I could also delete the FMA instant grass kuids from my local TS12 database then load UMR in Surveyor and tell it to delete missing assets, then resave the route? This approach would eventually solve any similar FMA grass problems in other routes.
Do any of you lads have some advice about the best way to stop this FMA instant grass from doing its conjuring trick as the trains trundle along; or the best way to get rid of it? I was wondering if the FMA config files could be fiddled with in some way to make the grass appear in the normal fashion, like all the other assets (i.e. gradually as the viewpoint progresses). These instant grass fellows seem to be constructed as "track", by the way...........?
Lataxe, looking for more realism in the furze.