motorbreath
Earth Rocker
Very cool, Isaac. I would imagine the overpass scene is this...?
http://www.flickr.com/photos/js_design/4243115612/
http://www.flickr.com/photos/js_design/4243115612/
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Very cool, Isaac. I would imagine the overpass scene is this...?
http://www.flickr.com/photos/js_design/4243115612/
I definitely recognized it. Do you know how many stations were on that side of the Bay? Were there St. Pete and a Clearwater stations?
Most of the crazy industrial stuff is on the DLS, made by Kenichiro. They are called Industrial_Plant. There are 12 items, they look great and you can kit bash some cool stuff with them. The rest of my plant is pieced together from various warehouse, cement, and grain assets, with some FMA piping.Jimi- what is the name of that phosphate plant there, or what are the components making it up? I could use some stuff like that.
So Tolga, when did you start this? Don't worry, I wasn't planning on doing a proto route so I don't feel like anyone is stepping on my toes. I just never knew anyone else was working on any Bone Valley stuff until I started this thread. Of course I was aware of your other FL projects and have been following your progress for a while, even if I quietly stalking in the background.
The reason I ask is this:
How do you take a DEM/HOG or any terrain map and figure out where to start? And seeing you have started areas like Mullberry, how far does the scenery go? My experimental FL thing is looking nice to me, but the scenery is usually almost a whole baseboard deep. I don't really care about aerial shots, but from the cab and camera views, it just seems it has to be that deep since FL is so flat, and some scenes are quite bare as far as trees are concerned. Like the middle of the state in cattle country.
Cool. What I meant by knowing where to start, is how do you know where you are on the map when you first get it?