Fixing the LNER P2 "Cock of the North" - Original Form

NSWGR_5910

Eno Silvie
I've come across some issues when fixing the LNER P2 by Alex23.
At first the body mesh was named wrong, so I changed that, and the body folder I also had to change the name. But it still doesn't load. The error I get is "Unable to load mesh file: 'lner p2_cock of the north_no_2001_body/lner p2_cock of the north_no_2001_body.pm' How do I fix this?
Also, there is no shadow mesh, and its telling me this;
'lner p2_cock of the north_no_2001_shadow/lner p2_cock of the north_no_2001_shadow.pm'
How do I fix this?

-Eno Silvie
 
pev's tools will change the .pm to an .im mesh, another one will create a shadow but that might only be a warning so can be ignored if so. Unfortunately I think Pev's tools are only available for windows.

What are the kuids? They might be in the DLS cleanup in which case someone might be able to do it for you.

Cheerio John
 
Locomotive: <KUID2:193148:1402:2>
Bugatti-style (A4) P2: <KUID2:193148:1403:2>Tender: <KUID2:193148:1412:1>

-Eno Silvie


It’s a very messy one, first Alex23 was not the original content creator. Jetstreamsky was so there are two versions. Alex23's version is a cleaned up version of the original but it still has some errors.

Second its very old and uses a very old subdirectory structure and you have to get everything right. It also uses some 2 dozen texture files which gives you a performance hit.

As you touch one part so another bit falls apart. I.e. switch the version number and it takes a fair chunk of clean up including the scripts.

My approach is something like send someone such stovepipe a case of beer and smile sweetly. It isn’t on the DLS clean up list at the moment.

The second approach is take a steam loco that works in on the Mac and get hold of a windows machine to run Pev’s tools. Clone this steam loco and delete any .tga files and any .im files. Switch to the p2 take the .pm file and convert it to a .im file. Create a shadow.im file then copy these with the .tga file and appropriate texture files into the cloned steam engine. Edit the config.txt file you’ll need to switch the bogies and the .im file. Then try it on the Mac.

The third approach is a case of beer to someone such as stovepipe. I’ve had a quick look but my problem is that pev’s quick shadows will only create a shadow.im file and you need a shadow.pm file to fit the old subdirectory structure that uses default names. So it needs everything switching to .im file format and the config.txt file rebuilding in a later version.

The steam engine engine specs changed with TC3 and have changed again I think with TS12. Your Mac version is sort of TS2010+ so I’m unclear which engine spec you’d need or even if one from a similar loco would suffice for your needs.

Sorry John
 
Last edited:
Hi

Copy and paste this code into the config file.

Code:
mesh-table
{
  default
  {
    mesh                                "p2_deflectors_body/p2_deflectors_body.pm"
    auto-create                         1
  }
  
  shadow
  {
    mesh                                "p2_deflectors_body/shadow.im"
  }
}

You then need a shadow.im file. As I don't run with shadows on I copied the shadow.im file from one of the P2s bogies and pasted it into the "p2_deflectors_body" folder just to keep CM happy. If you do run with shadows on then you will have to find a suitable shadow.im file in some other loco and copy and paste that in, changing the name if necessary.

This got the P2 working in TS10 but as I don't have the Mac version I don't know if it will work in that. It also works in TS12 SP1 HF4. Although its a rough and ready solution it has got it working for me.

Regards

Brian
 
Hi

Copy and paste this code into the config file.

Code:
mesh-table
{
  default
  {
    mesh                                "p2_deflectors_body/p2_deflectors_body.pm"
    auto-create                         1
  }
  
  shadow
  {
    mesh                                "p2_deflectors_body/shadow.im"
  }
}

You then need a shadow.im file. As I don't run with shadows on I copied the shadow.im file from one of the P2s bogies and pasted it into the "p2_deflectors_body" folder just to keep CM happy. If you do run with shadows on then you will have to find a suitable shadow.im file in some other loco and copy and paste that in, changing the name if necessary.

This got the P2 working in TS10 but as I don't have the Mac version I don't know if it will work in that. It also works in TS12 SP1 HF4. Although its a rough and ready solution it has got it working for me.

Regards

Brian

@ Kennilworth.

Does your P2 allow names and running numbers in TS12 SP1 surveyor?

I have fixed it so it will appear in TS12 but I can't get the loco to appear with any number and its corresponding name. The dialogue box appears and I enter a running number e.g. 2001 (Cock O' The North) and nothing happens after ticking the OK box.

Is there a fix for this please?

Thanks,

Rob.
 
Last edited:
Hi Rob

Yes it seems to allow a lot of numbers to appear on the cabside with the original six names plus some fictitious ones which cycle round if higher numbers are tried. Strictly speaking it should only allow 2001 Cock o' the North and 2002 Earl Marischal to appear as the other four were built with the A4 style front end.

I have done nothing else to the loco apart from apply the fix above.

Regards

Brian
 
Thanks Brian.

I have managed to get the names and numbers to appear but the loco is static, there is no control either DIC or Cab. I'm scratching my head.

I would like to get this going, my intention is to modify the fictional nameplate 'BLACK DOUGLAS' No. 2007, to 'PRINCE OF WALES' which is the proposed new build P2 by the A1 Locomotive Trust.

Perhaps alex23 will eventually get around to updating the model for TS12 SP1

Thanks,

Rob.
 
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