I have had TS2010 for a while now, but I haven't used the Content Manager much until recently. I am having problems with many trains and structures I try to use that have errors that say that Trainz can't load a mesh. They show up in the lists of the game, but cannot be placed or shown in the railyard. I have searched around, but it wasn't very helpful. The problems are:
- srr89's 2-10-2 #90 V2 (<kuid313505:1035.) : Says "This asset requires a shadow mesh but the table does not contain one" and has a dependency "blw dec b2" by bdaneal (<kuid:96914:504872>) that has the error "texture 'engine_black.texture' is missing or could not be loaded for mesh 'bkw_con_b2im'"
-bdaneal's "36ng Clearlake 12" from steammachine.com (Subpar Productions) (<kuid2:96914:1200:3>) has dependency "ury21 b2" by bdaneal that has error "Texture 'engine_black.texture' is missing or could not be loaded for mesh 'ury21_b2.im'" and also dependency "URY 21 bog 1 green" by bdaneal (<kuid2:"9614:50214:2>) says that Progressive meshes are no longer supported by Trainz and may not work ... switch to an LOD mesh.
-For Slugsmasher's Clear Lake V2 route (<kuid:86661:9450288>), the dependency "invisi-mill small" by bdaneal (<kuid96914:31000>) has errors "Unable to load image file 'shadow.bmp' for texture 'shadow.texture.txt' whil validating mesh 'invisimill30.im'", "Unable to load primary texture 'shadow.bmp for texture file 'shadow.texture.txt'", and "Binary conversion failed for testure rescource 'shadow.texture.txt'"
-Slugsmasher's CL2 Intro session (<kuid:86661:9450387>) has 36 in Gauge Black Climax Oil Fired by narrowguage <kuid2:44700:3:3> says it has missing dependancies, but I don't see any problems... it won't work. Maybe I should just dowload that from the TrainZone website... But there are four frieght cars that won't work. Three have almost the exact same errors: there are two warnings about progressive meshes not working(switch to LOD) and one that says (for the 'ng boxcar 1' by slugsmasher <kuid:86661:5001>) "Unable to load mesh file 'ng_boxcar_1_shadow/ng_boxcar_1_shadow.pm'". This is the same for the other cars except it has that car's name instead of the boxcar's name. Then there is a flatcar (by slugsmasher "36 ga Skeleton 22ft Mich-Cal" <kuid2:86661:15430:3>) that has error "Binary conversion failed for texture rescource 'mc_skeletonrs_art/mc_skeletonrs_art_512.texture.txt'"
Any help with getting these items working would be GREATLY appreciated!
- srr89's 2-10-2 #90 V2 (<kuid313505:1035.) : Says "This asset requires a shadow mesh but the table does not contain one" and has a dependency "blw dec b2" by bdaneal (<kuid:96914:504872>) that has the error "texture 'engine_black.texture' is missing or could not be loaded for mesh 'bkw_con_b2im'"
-bdaneal's "36ng Clearlake 12" from steammachine.com (Subpar Productions) (<kuid2:96914:1200:3>) has dependency "ury21 b2" by bdaneal that has error "Texture 'engine_black.texture' is missing or could not be loaded for mesh 'ury21_b2.im'" and also dependency "URY 21 bog 1 green" by bdaneal (<kuid2:"9614:50214:2>) says that Progressive meshes are no longer supported by Trainz and may not work ... switch to an LOD mesh.
-For Slugsmasher's Clear Lake V2 route (<kuid:86661:9450288>), the dependency "invisi-mill small" by bdaneal (<kuid96914:31000>) has errors "Unable to load image file 'shadow.bmp' for texture 'shadow.texture.txt' whil validating mesh 'invisimill30.im'", "Unable to load primary texture 'shadow.bmp for texture file 'shadow.texture.txt'", and "Binary conversion failed for testure rescource 'shadow.texture.txt'"
-Slugsmasher's CL2 Intro session (<kuid:86661:9450387>) has 36 in Gauge Black Climax Oil Fired by narrowguage <kuid2:44700:3:3> says it has missing dependancies, but I don't see any problems... it won't work. Maybe I should just dowload that from the TrainZone website... But there are four frieght cars that won't work. Three have almost the exact same errors: there are two warnings about progressive meshes not working(switch to LOD) and one that says (for the 'ng boxcar 1' by slugsmasher <kuid:86661:5001>) "Unable to load mesh file 'ng_boxcar_1_shadow/ng_boxcar_1_shadow.pm'". This is the same for the other cars except it has that car's name instead of the boxcar's name. Then there is a flatcar (by slugsmasher "36 ga Skeleton 22ft Mich-Cal" <kuid2:86661:15430:3>) that has error "Binary conversion failed for texture rescource 'mc_skeletonrs_art/mc_skeletonrs_art_512.texture.txt'"
Any help with getting these items working would be GREATLY appreciated!