Hello all. I started a fictional route featuring Conrail, The names came from some of my favorite things in my life, Murphy is a little small town near where I live. Gheen being a last name of a close friend. And Brown, in memory of the 2 teen brothers that I knew that passed away in a car wreck near my house on Nov 5 2015. There will be 2 towns in the route with there first names. 5 Branches, 3 operational. 1 Coal mine, 1 Powerplant, and one Grain mill. 50+ miles of Single track mainline, with occasional 4000-9000' ft sidings. 2 main yards, 2-3 smaller 4-7 track yards. 3 industrial spurs, Steep Grades. and a lot more.
NE Gheens Siding (4,000') With the Coal Branch cutting off the siding.

SE Gheens siding. (Was going to start the route here but decided to make a decent size yard instead)

Here is the coal branch that goes back 6 odd some miles to the mine. This branch has some gnarly grades, so only 4-axle units can go on it, hauling 50-70 cars of loaded coal, you need a lot of howling Geeps to make it out.




Here is where the route starts! After leaving Gheen, you go up mountain from there. I havent got any scenery or texture yet. Want to find a lot more of Pofig's Speed trees, textures and Buildings.
Here I used JS HD Seamless textures, And I love them!



More Screenshots to come. Any feedback and any tips are welcomed and encouraged.
NE Gheens Siding (4,000') With the Coal Branch cutting off the siding.

SE Gheens siding. (Was going to start the route here but decided to make a decent size yard instead)

Here is the coal branch that goes back 6 odd some miles to the mine. This branch has some gnarly grades, so only 4-axle units can go on it, hauling 50-70 cars of loaded coal, you need a lot of howling Geeps to make it out.




Here is where the route starts! After leaving Gheen, you go up mountain from there. I havent got any scenery or texture yet. Want to find a lot more of Pofig's Speed trees, textures and Buildings.
Here I used JS HD Seamless textures, And I love them!



More Screenshots to come. Any feedback and any tips are welcomed and encouraged.
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