Since the latest Trainz + update it seems to be impossible to import FBX files without creating your own texture.txt files first. Previously you could import without doing this, but now trying to do so results in lots of "Failed to compile texture" errors.
To get around this I wrote a short piece of python that trawls a folder for pngs and then creates texture.txt files for them, but this feels like an unnecessary step, especially as it didn't used to be needed.
Is there any comment from N3V about whether this change of behaviour is intentional (if so what benefit does it bring?) or not?
To get around this I wrote a short piece of python that trawls a folder for pngs and then creates texture.txt files for them, but this feels like an unnecessary step, especially as it didn't used to be needed.
Is there any comment from N3V about whether this change of behaviour is intentional (if so what benefit does it bring?) or not?