Faulty Dependencies

Fascinating discussion...and slightly off topic :p

I'll see if multiple spelling can be allowed for TS2009.

Leaving errors is generally quite safe but if the route doesn't work or crashes, then you probably do need to try and fix the offending asset.

Tony
 
Only act on messages about textures being the wrong size, and parsing errors in the config.txt file. In TRS06 the content creator program can fix a lot of the parsing errors, but the texture sizes must be fixed with PhotoShop, Paint Shop Pro, Gimp or similar program. Texture images must be a power of 2 in size... eg 32x32, or 32x64, 128x128, 256x256, 256x512, etc. and the alpha image must be the same size as the texture image, if they are separate.
Most of the texture errors that I have seen in DLS content have been caused by obsolete xxxx.texture.txt files. If someone changed an asset so that it no longer needed a texture 04 would work just fine if you forgot to remove the unused texture.txt files - 06 tries to check all textures and sees this as an error.

If you find a texture.txt that refers to a non-existant texture just remove it. Move it to a safe place temporarally just in case you are wrong.

Another common error is found in reskins when the original had a separate alpha texture and the reskin doesn't. I found that editing the texture.txt file to make the alpha the same as the primary usually works.
 
Thanks all,

I've just made my first reskin, since I needed a hopper with some danish text on it. I noticed that it comes up telling me that the template (very few, and the only ones I can access, sigh) was made for 2004 (which is cute, when you get it with 2006) and reports errors already, before I even touch it. If I just paint it, it comes out "clean", but when I add a new item to the "load list" (I need to load sugar beets, which most cars for lord only knows what reason won't let you), I immediately get a "faulty" asset, although it works just fine in the layout.

I admit I understand little of what's in that config text file, I just snooped around in it and happened to find the load list area, and tried to add the beets just for the heck of it (I cloned first to be safe), and lo and behold it works!

I must say CMP is an odd feature with lots of quirks that I'm just starting to figure out, but It's better than nothing.
 
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