Here is how my config looks:
kuid <kuid:473973:100060>
username "WIP EMD FP45 ATSF Freight 599X"
kind "traincar"
category-class "AL"
engine 1
fonts 2
fonts-path "sf-fp45-yb-001"
mass 167000
smoke_shade 0.3
smoke_random 2.5
smoke_slowlife 6
smoke_fastlife 0.8
smoke_height 1.7
smoke_fastspeed 1
script "arn_sfx_loco"
class "ARN_SFX_Loco"
light_color 255,255,220
enginespec <kuid2:9000:51000:1>
enginesound <kuid2:82412:53003:1>
hornsound <kuid2:98966:54000:1>
interior <kuid2:82412:3045006:1>
description "FP45 of Santa Fee. Has a workable driver cab interior. The running numbers goes from 90 to 99. You will have to download and to commit the Loco Sound FX Library V1 from Trainz Pro Routes - Download Depot - Locomotives parts - Loco Sound FX Library V1."
author "TUME"
organisation "%"
contact-email "ume@hrz.tu-chemnitz.de"
contact-website "www.myspace.de/tume_um"
license "This Trainz content is property Uwe Metzner (TUME),copyright 2004. No reskins, further versions will be released soon."
category-region "US"
category-era "1970s;1980s;1990s"
trainz-build 2.9
extensions
{
arn_data-473973
{
number_low "0000"
number_high "0010"
}
}
mesh-table
{
default
{
mesh "SF-FP45-YB-001_body/SF-FP45-YB-001_body.im"
auto-create 1
position 0,0,-0.1
}
shadow
{
mesh "SF-FP45-YB-001_shadow/SF-FP45-YB-001_shadow.im"
}
fan0
{
mesh "SF-FP45-YB-001_body/Fan0/Fan0.im"
anim "SF-FP45-YB-001_body/Fan0/Anim.kin"
auto-create 1
att "a.fan0"
animation-loop-speed 1
}
}
thumbnails
{
0
{
image "thumbnail.jpg"
width 240
height 180
}
1
{
image "SF-FP45-YB-001_art/SF-FP45-YB-001_art_icon.tga"
width 128
height 64
}
}
kuid-table
{
sfx_lib <kuid2:104722:2502000:1>
arn_lib <kuid2:104722:2501038:4>
arn_icon <kuid2:104722:1959365:2>
0 <kuid2:9000:51000:1>
1 <kuid2:82412:53003:1>
2 <kuid2:98966:54000:1>
3 <kuid2:82412:3045006:1>
4 <kuid2:82412:73045012:1>
5 <kuid2:82412:73045011:1>
}
bogeys
{
0
{
bogey <kuid2:82412:73045012:1>
reversed 0
}
1
{
bogey <kuid2:82412:73045011:1>
reversed 0
}
}
Look that over.... of course your kuid is used in place of mine....
Additional:
this is what the asset file looks like when you open it: