mezzoprezzo
Content appreciator
Thanks for your kind words Bob.
I stage them for trackside camera views. I find it’s well worth while spending a bit of time on them for added realism.
For the non-prototypical bits of my routes, if I see something in a book, or out in our local countryside I try to copy it. Any scenery will do as long as it’s attractive. I then place the railway wherever I want within that scene.
Large sections of my routes have much less detail though, otherwise the whole lot would grind to a halt.
I still have a very heavily loaded city in my Italian route which can cause a game crash from my early days of route building. I had coal and oil industries, an airport, seaport and heliports etc. Nearly every house had a spline wall around it! That still needs some thinning out, but taught me a lesson. I tend to use textures much more, and far fewer splines these days.
I’ve effectively ended up with several little staged scenarios which are linked by rail through open countryside or coastline, using lots of the same objects and textures to help reduce load.
Of the two shots posted above the first is taken from the tracking camera, the closer view is free roaming.
Cheers
Casper

I stage them for trackside camera views. I find it’s well worth while spending a bit of time on them for added realism.
For the non-prototypical bits of my routes, if I see something in a book, or out in our local countryside I try to copy it. Any scenery will do as long as it’s attractive. I then place the railway wherever I want within that scene.
Large sections of my routes have much less detail though, otherwise the whole lot would grind to a halt.
I still have a very heavily loaded city in my Italian route which can cause a game crash from my early days of route building. I had coal and oil industries, an airport, seaport and heliports etc. Nearly every house had a spline wall around it! That still needs some thinning out, but taught me a lesson. I tend to use textures much more, and far fewer splines these days.
I’ve effectively ended up with several little staged scenarios which are linked by rail through open countryside or coastline, using lots of the same objects and textures to help reduce load.
Of the two shots posted above the first is taken from the tracking camera, the closer view is free roaming.
Cheers
Casper
