Error: Unable to load animation file

gremlin1812

New member
G’Day All, can anyone tell me how to fix this error please, it is in TRS2006.
Error: Unable to load animation file 'content 4q8qndp51944\ridgway_roundhouse/anim.kin' (no resource).
Ridgway Roundhouse <kuid:43955:28007>

Regards
Barrie
 
G’Day All, can anyone tell me how to fix this error please, it is in TRS2006.
Error: Unable to load animation file 'content 4q8qndp51944\ridgway_roundhouse/anim.kin' (no resource).
Ridgway Roundhouse <kuid:43955:28007>

Regards
Barrie

The required animation file is missing from your asset folder.
I have repaired similar errors by finding a similar asset with the animation file. Then use copy and paste to place this file in the appropriate folder. Then save and commit

tomurban
 
I downloaded Ridgeway Roundhouse,<kuid2:210518:1110:1> and it has no errors. It doesn't have an animation file but uses spinner.im for the turntable.

Bob
 
G'Day Bob, thanks for the information, although that one is not the one I was having the problem with I will try to use it instead.
Regards and thanks.
Barrie
 
G'Day All, I went into surveyor and the round house was working when you use find asset it shows up OK. I would rather not rip it out as I would have to take the turntable out as well because the replacement item is complete with turntable.
Can anyone tell me how to fix it so I don’t get any error, the folder contains the config file and a folder with all of the graphic files in it, here is the config file.


kuid <kuid:43955:28007>
kind "mocrossing"
region "Colorado"
type "Trackside"
light 1
track <kuid:43955:38003>
mode0 "Ridgway_Roundhouse"
snapmode 0
dighole 3,3
obsolete-table {
}
description "This is a model of the RGS roundhouse at Ridgway, CO."
trainz-build 1.5
category-class "BR"
category-region-0 "US"
category-era-0 1900
category-era-1 1910
category-era-2 1920
category-era-3 1930
category-era-4 1940
category-era-5 1950
asset-filename "Ridgway_Roundhouse"
username "Ridgway Roundhouse"
author "Todd W. Hohlenkamp"
organisation "Prowler's Locomotive Works"
contact-email "prowler@nycap.rr.com"
contact-website "http://steammachine.com/prowler"
license "Feel free to modify the textures if you are modeling a different road. However, please do not re-distribute the model without my permission and this original readme file. Please e-mail me if you have any questions. Thanks for downloading my models and I hope you enjoy them."
kuid-table {
0 <kuid:43955:38003>
}

Regards
Barrie
 
Use the following config.txt

Code:
kuid                                    <kuid:43955:28007>
region                                  "Colorado"
type                                    "Roundhouse"
light                                   1
snapmode                                0
dighole                                 3,3

mesh-table
{
  default
  {
    mesh                                "ridgway_roundhouse/ridgway_roundhouse.im"
    auto-create                         1
  }
}

attached-track
{
  track_0
  {
    track                               <kuid:43955:38003>
    
    vertices
    {
      0                                 "a.track0a"
      1                                 "a.track0b"
    }
  }
  
  track_1
  {
    track                               <kuid:43955:38003>
    
    vertices
    {
      0                                 "a.track1a"
      1                                 "a.track1b"
    }
  }
  
  track_2
  {
    track                               <kuid:43955:38003>
    
    vertices
    {
      0                                 "a.track2a"
      1                                 "a.track2b"
    }
  }
  
  track_3
  {
    track                               <kuid:43955:38003>
    
    vertices
    {
      0                                 "a.track3a"
      1                                 "a.track3b"
    }
  }
  
  track_4
  {
    track                               <kuid:43955:38003>
    
    vertices
    {
      0                                 "a.track4a"
      1                                 "a.track4b"
    }
  }
}
description                             "This is a model of the RGS roundhouse at Ridgway, CO."
trainz-build                            2.4
category-class                          "BR"
category-region-0                       "US"
category-era-0                          "1900s"
category-era-1                          "1910s"
category-era-2                          "1920s"
category-era-3                          "1930s"
category-era-4                          "1940s"
category-era-5                          "1950s"
asset-filename                          "ridgway_roundhouse"
username                                "Ridgway Roundhouse"
author                                  "Todd W. Hohlenkamp"
organisation                            "Prowler's Locomotive Works"
contact-email                           "prowler@nycap.rr.com"
contact-website                         "http://steammachine.com/prowler"
license                                 "Feel free to modify the textures if you are modeling a different road.  However, please do not re-distribute the model without my permission and this original readme file.  Please e-mail me if you have any questions.  Thanks for downloading my models and I hope you enjoy them."
kind                                    "buildable"

kuid-table
{
  0                                     <kuid:43955:38003>
}

Peter
 
kuid:43955:28007 is an early Trainz kuid of kind "mocrossing". This was originally intended for use with animated crossings and normally used an anim.kin file and therefore expects to see one listed in a mesh-table container. This kuid doesn't have a mesh-table so the simplest solution is to put one in. To fix kuid:43955:28007 select it in CM and pick Edit - Edit in Explorer. Then double click the config.txt file to open it in Notepad and add the following lines:

mesh-table {
default {
mesh ridgway_roundhouse/ridgway_roundhouse.im
auto-create 1
}
}

Also delete this line:

mode0 "Ridgway_Roundhouse"

Then save and commit.

Bob
 
G'Day All, well I feel like a bit of a dunce :othe answer was staring me in the face all of the time and only that I read another post along the same lines I may not have realized.
The error line says in brief:- ridgway_roundhouse/anim.kin' (no resource).
And that is exactly what it wanted, I did a search files and folders got one and shoved it in the folder with the graphics in it and all is well in the sim world. I visited the round house in surveyor just to make sure and all was fine.
It seems sometimes we cannot see the forest for the trees. :D
Thanks for all suggestions and help.
Regards
Barrie
 
G'Day All, well I feel like a bit of a dunce :othe answer was staring me in the face all of the time and only that I read another post along the same lines I may not have realized.
The error line says in brief:- ridgway_roundhouse/anim.kin' (no resource).
And that is exactly what it wanted, I did a search files and folders got one and shoved it in the folder with the graphics in it and all is well in the sim world. I visited the round house in surveyor just to make sure and all was fine.
It seems sometimes we cannot see the forest for the trees. :D
Thanks for all suggestions and help.
Regards
Barrie

Glad to help, tom
 
kuid:43955:28007 is an early Trainz kuid of kind "mocrossing". This was originally intended for use with animated crossings and normally used an anim.kin file and therefore expects to see one listed in a mesh-table container. This kuid doesn't have a mesh-table so the simplest solution is to put one in. To fix kuid:43955:28007 select it in CM and pick Edit - Edit in Explorer. Then double click the config.txt file to open it in Notepad and add the following lines:

mesh-table {
default {
mesh ridgway_roundhouse/ridgway_roundhouse.im
auto-create 1
}
}

Also delete this line:

mode0 "Ridgway_Roundhouse"

Then save and commit.

Bob

Thank heaven for knowledgable people like you Bob.

I was struggling with this error in most of Eldwane's (and some of Mike Banfield's) road intersections. They are made as mocrossing objects. This solution clears the CM3.3 error messages and means I don't have to find any anim.kin files to shove in (if I understand it correctly).

:)
 
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