G'Day Bill thanks for the reply, silly me I only put a part of the config in, the whole thing is:-
asset-filename "Clear_Lake_Revival"
scriptlibrary "Clear_Lake_Revival"
scriptclass "MyClear_Lake_Revival"
trainz-build 2.4
kuid <kuid2:94112:1001004:4>
obsolete-table {
0 <kuid:94112:1001004>
}
consists {
ws_shay {
0 {
vehicle <kuid:86661:12>
facing 1
}
1 {
vehicle <kuid:86661:15112>
facing 1
}
}
cl_shay {
0 {
vehicle <kuid:43955:2>
facing 1
}
}
cl_donkey {
0 {
vehicle <kuid:44700:15021>
facing 1
}
1 {
vehicle <kuid:86661:15003>
facing 1
}
}
cl_skels {
0 {
vehicle <kuid:44700:15020>
facing 1
}
1 {
vehicle <kuid:44700:15020>
facing 1
}
2 {
vehicle <kuid:44700:15020>
facing 1
}
3 {
vehicle <kuid:44700:15020>
facing 1
}
}
cl_flatcab {
0 {
vehicle <kuid:86661:15037>
facing 0
}
1 {
vehicle <kuid:86661:15013>
facing 0
}
}
cl_speedy {
0 {
vehicle <kuid:86661:10>
facing 1
}
1 {
vehicle <kuid:44700:15027>
facing 1
}
2 {
vehicle <kuid:67261:15008>
facing 1
}
3 {
vehicle <kuid:86661:15037>
facing 1
}
}
cl_mixed {
0 {
vehicle <kuid:86661:15003>
facing 1
}
1 {
vehicle <kuid:86661:15002>
facing 1
}
2 {
vehicle <kuid:86661:15001>
facing 1
}
3 {
vehicle <kuid:44700:15025>
facing 1
}
4 {
vehicle <kuid:44700:15018>
facing 0
}
}
_lilshay2 {
0 {
vehicle <kuid:44700:15053>
facing 1
}
1 {
vehicle <kuid:44700:15015>
facing 1
}
2 {
vehicle <kuid:44700:15072>
facing 1
}
3 {
vehicle <kuid:44700:15070>
facing 1
}
4 {
vehicle <kuid:86661:15010>
facing 1
}
5 {
vehicle <kuid:43955:2>
facing 1
}
6 {
vehicle <kuid:86661:15037>
facing 0
}
}
_skels {
0 {
vehicle <kuid:44700:15020>
facing 1
}
1 {
vehicle <kuid:44700:15020>
facing 1
}
2 {
vehicle <kuid:44700:15020>
facing 1
}
3 {
vehicle <kuid:44700:15020>
facing 1
}
}
_flatcar {
0 {
vehicle <kuid:86661:15013>
facing 1
}
}
_tanker {
0 {
vehicle <kuid:86661:15003>
facing 1
}
}
lilshay2 {
0 {
vehicle <kuid:44700:15053>
facing 1
}
1 {
vehicle <kuid:44700:15015>
facing 1
}
2 {
vehicle <kuid:44700:15071>
facing 1
}
3 {
vehicle <kuid:44700:15072>
facing 1
}
4 {
vehicle <kuid:86661:15010>
facing 1
}
5 {
vehicle <kuid:43955:2>
facing 1
}
6 {
vehicle <kuid:86661:15037>
facing 0
}
}
speeder2 {
0 {
vehicle <kuid:86661:10>
facing 1
}
1 {
vehicle <kuid:86661:15010>
facing 1
}
2 {
vehicle <kuid:67261:15008>
facing 1
}
3 {
vehicle <kuid:86661:15037>
facing 0
}
}
flattruck {
0 {
vehicle <kuid:86661:15023>
facing 1
}
}
logsdump {
0 {
vehicle <kuid:86661:15010>
facing 0
}
1 {
vehicle <kuid:44700:15072>
facing 0
}
2 {
vehicle <kuid:44700:15071>
facing 0
}
3 {
vehicle <kuid:44700:15015>
facing 0
}
4 {
vehicle <kuid:44700:15053>
facing 0
}
}
shortyscrummie {
0 {
vehicle <kuid:86661:15037>
facing 1
}
}
lilshay {
0 {
vehicle <kuid:43955:2>
facing 1
}
}
speeder3 {
0 {
vehicle <kuid:86661:10>
facing 1
}
1 {
vehicle <kuid:67261:15008>
facing 1
}
2 {
vehicle <kuid:86661:15037>
facing 1
}
}
}
description "Clear Lake... Revival
An evening run up the mountain from Clear Lake with supplies and surprises.
Many, many, many thanks to Wild Rob who resurrected this scenario after it was broken by the TRS SP2 update process. It's only by his generous efforts that I'm able to re-release this.
After playing through the original Clear Lake scenario back in 2003, I fell in love with this little logging route and scenarios in general.
I hope you enjoy the drive up the mountain. And I'd especially like to say thanks to Rich Blake for Clear Lake... Hurry up with Clear Lake II"
Cut here due to space.
There are quite a few others with the same error.
Regards
Barrie