Error messge on the GWR King Class loco & Tender.

DickTurpin

GWR Man
Could anyone please tell me how to correct the error messages on
Skippers' GWR King Class Loco & tender.

Loco first:-
! LoadE2MeshObject> 18 combined chunks (of 18 source) in .im file:
- failed to open binary texture 'king_george_v_body/mock.texture' for 'arc:fld:$(original)/hash-DE||kuid2 116296 19999 7.tzarc|'
- Texture 'king_george_v_body/mock.texture' is missing or could not be loaded in mesh 'king_george_v_body/body.im', material '*body*DB9B0426*material #2*m.onetex'.
! LoadE2MeshObject> 22 combined chunks (of 22 source) in .im file:
! This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
! LoadE2MeshObject> 18 combined chunks (of 18 source) in .im file:
- failed to open binary texture 'king_george_v_body/mock.texture' for 'arc:fld:$(original)/hash-DE||kuid2 116296 19999 7.tzarc|'
- Texture 'king_george_v_body/mock.texture' is missing or could not be loaded in mesh 'king_george_v_body/body.im', material '*body*DB9B0426*material #2*m.onetex'.
! LoadE2MeshObject> 22 combined chunks (of 22 source) in .im file:
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.

The Tender:-

- failed to open binary texture 'king george v_tender_body/r lion-r lion.texture' for 'arc:fld:$(original)/hash-D7||kuid2 116296 19990 7.tzarc|'
- Texture 'king george v_tender_body/r lion-r lion.texture' is missing or could not be loaded in mesh 'king george v_tender_body/lo.im', material '*lo*BE2D8F95*material #2*m.onetex'.
- failed to open binary texture 'king george v_tender_body/l lion-l lion.texture' for 'arc:fld:$(original)/hash-D7||kuid2 116296 19990 7.tzarc|'
- Texture 'king george v_tender_body/l lion-l lion.texture' is missing or could not be loaded in mesh 'king george v_tender_body/lo.im', material '*lo*58F61637*material #1*m.onetex'.
! LoadE2MeshObject> 17 combined chunks (of 17 source) in .im file:
! This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
- failed to open binary texture 'king george v_tender_body/r lion-r lion.texture' for 'arc:fld:$(original)/hash-D7||kuid2 116296 19990 7.tzarc|'
- Texture 'king george v_tender_body/r lion-r lion.texture' is missing or could not be loaded in mesh 'king george v_tender_body/lo.im', material '*lo*BE2D8F95*material #2*m.onetex'.
- failed to open binary texture 'king george v_tender_body/l lion-l lion.texture' for 'arc:fld:$(original)/hash-D7||kuid2 116296 19990 7.tzarc|'
- Texture 'king george v_tender_body/l lion-l lion.texture' is missing or could not be loaded in mesh 'king george v_tender_body/lo.im', material '*lo*58F61637*material #1*m.onetex'.
! LoadE2MeshObject> 17 combined chunks (of 17 source) in .im file:
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'king george v_tender_body/water_filler/water_filler.im' to a LOD mesh.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.

Any help would be greatly appreciated.
 
Could anyone please tell me how to correct the error messages on
Skippers' GWR King Class Loco & tender.Any help would be greatly appreciated.

Tender
Copy 'late br lionl-late br logo.texture.txt' and rename to 'l lion-l lion.texture.txt'
Copy 'late br lionr-late br logo.texture.txt' and rename to 'r lion-r lion.texture.txt'

Engine
Copy 'brass.texture.txt' and rename to 'mock.texture.txt' (or create you own 'mock' texture and tga pair).
 
Thank you SailorDan,
But I looked in 'Edit Config File Text' and I couldn't find any of the above.
I Have TANE build 78667.
Am I going about this in the right way?
Regards,
Dick.
 
Thank you SailorDan,
But I looked in 'Edit Config File Text' and I couldn't find any of the above.
I Have TANE build 78667.
Am I going about this in the right way?
Regards,
Dick.

These are the texture files, Dick and not in the config.txt.

You need to choose Open for edit in Explorer. This will bring up the innards in a Windows Explorer window where you can get to the files.

Once you make these changes, close the window then right-click on the asset in Content Manager and choose submit from the menu.

You should be all set after that.

John
 
Thank you SailorDan,
But I looked in 'Edit Config File Text' and I couldn't find any of the above.
I Have TANE build 78667.
Am I going about this in the right way?
Regards,
Dick.

I have arranged for updated versions to be placed on the DLS. They should be there by now.
 
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