Eastland Rocket Progress

My route has been basically forested with the exception of the few farms and deserts.

Oh and I've downloaded TS2009 things. I think a couple had the tiles in them but not all. I'll check to see if there's more though in a little bit. And what about the first one?
 
kris94201204300004.jpg


Texture changes. Hope y'all like them.
 
I can totally tell your not using the brush. Your using the fill technique, hence the jagged edges between textures. I suggest making a small square where you mixed the textures together with the brush. Then using the copy and paste that square in different directions across the board. It will give it a more blended look.

hert:wave:
 
That's the copy and paste method Gordon suggested to me under the wrech tool bar section.


To copy/paste you need something decent to copy in the first place.

You clearly haven’t yet mastered the methods of rotation, scaling and mixing to get even the smallest credible piece of realistic terrain.

Everything you need to know has been patiently provided in this thread. I suggest you go back and read, carefully this time, the advice and guidance that people have given up their time to help you with. Your consecutive postings of the same messy texture errors are unhelpful, and particularly irritating to those who have made a big effort to assist you.

Sorry if this sounds a bit harsh, but you do need to take note, revise and learn from the good advice which has already been substantially posted in this thread.

Other advice on texturing abounds not only in the Auran Forums, but also in other places such as YouTube and in user manuals. Take the time to go and search for, and learn from it, in addition to the extensive one-to-one help you have already been given from several people in this thread.

Revise, practice and try again.

I, for one, would truly like to see some improvement in your efforts, but currently your results don’t match up to your thread title. Sadly, there is no “progress” at all.

As an aside, this topic, IMHO, is not really one for the Screenshots thread. It is probably more suited to the Surveyors, Operators and Engineers section where techniques of all types are very well covered.
 
Actually these aren't the same messy textures and I've tried my best to improve but I'm sorry if I haven't been able to truly master because this is the only route were I've actually tried to seriously make anything near top quality and if you've seen my other routes, this is a lot better.

Plus it's not my fault all the damn textures are so freakin messy. Hell half these people have TS2010 and TS12 and their textures are a helluva lot better than the junk I work with. Plus some people actually think the route has come a lot better over time. There really isn't much as far as rotating goes other than using the [ and ] keys which I HAVE USED. If I need to make a video showing that I've clearly used the tips and tools that you have claimed so tirelessly given, then so help me I will!! Plus if I have other decent textures to use I would've found them and I've searched throughout the whole damn DLS for quality and nothing seems to come up. I can't even tell how many textures I've found, default and custom made have the checkerboard effect.

Hell I saw at least 10 textures WITH ACTUAL TILE BOXES in them!! Stuff used for making floors in houses and buildings in general. And for you to basically say that I've not done a freakin thing to improve pisses me off!! Have you even taken the time to thoroughly search the forums of my previous work??!! Hell I've literally threw fits on this computer trying to find textures and other things to improve the well being of my route!!

And how the hell is me posting textures that you claim to be messy unhelpful??!! It's not stopping them from giving me any feedback. If I sound a little pissed off, then that's because I AM PISSED OFF!! I'm trying the best that I can to make things better and explore but resources are limited, money is tight and I don't have the skills like these people have and they have the latest or improved versions of this game.

And if it's that bad, then let me see how much better you can do.
 
kris94201204300009.jpg


Well Hert if this isn't what you meant by brushing the copy/paste mode of the textures, then I'm gonna be pissed because that's what I exactly did.
 
It's looking better Kris, however some textures are to square and some textures seem to big. In the last one, the darker green/brown in the foreground seems too big. Just my thoughts, please don't bite my head off

Jamie
 
It's looking better Kris, however some textures are to square and some textures seem to big. In the last one, the darker green/brown in the foreground seems too big. Just my thoughts, please don't bite my head off

Jamie

So basically make the textures smaller?
 
And how the hell is me posting textures that you claim to be messy unhelpful??!! It's not stopping them from giving me any feedback...
...And if it's that bad, then let me see how much better you can do.

As you may or may not have noticed, mezzoprezzo uses TRS2004. You should search for his username and look at some of his screenshots. Really look at his screenshots! They're amazing, even more so considering they are produced on TRS2004. I would be hard-pushed to equal them using TS12. So, there's no point blaming your Trainz version for the screenshots you post.

To be perfectly honest Kris (and apologies if this does sound harsh) having followed some of your work from your early posts, it's really difficult to see any sort of development made between those and this "near top quality" route. Advice from other users has been plentiful and helpful but very little of it seems to have been implemented or understood. Rather than continue to post shot after shot that exhibits the same lack of technique, take time out and practice, practice, practice. Once you've done that, practice some more and you should improve.

Perhaps another consideration is to download other route builders' routes and modify these to your needs (add track, remove track, make custom changes as you desire). It would be far easier for you to hone your skills and also help you practice the basics of route building which is where you need to start. I found this method to be the most advantageous when I started to try my hand at route building.

I agree with mezzoprezzo in saying I too would like to see you start to improve.
 
Kris; I understand your frustration, it's hard to do really. I think we may be at a disadvantage too, because you have shown us a couple screens, (the last two), and it does look like you're making progress. The first shot is from a greater elevation, and most all routes will look a little blocky from a greater height. The second one seems to show that you are trying to apply the techniques, and does look better than the first screen, you just need some practice "mixing" the textures.

Have a look at this:

Ground_Texture_by_RX_stock.jpg


See how there's green grass at the top, then some brown dirt is worked in below that? Then it gives way to a rocky, weedy surface. This isn't my work, just an example. I try to use textures that represent the area I am working on. I may fill an entire base board as a "primer" coat, but then work in the other textures as if I were spray painting. Usually a gentle tap will suffice on the mouse button, and yes, I do use the bracket keys to swirl the textures.

I don't know what else to say, it's all been said before. Large blocks of green grass are only realistic for a golf course or some type of resort.
 
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I agree whole heartedly,what's the point of asking for advice, when in every post no matter what the topic some sorry excuse will be given, and none of the advice or tip's, will be listened to or used.endless post's of some "new" route or project that will become vaporware! it's not the community's fault your PC is a turd. and honestly i for one am tired of hearing your endless whining and bungling incompetence . your lack of tact or maturity are really becoming annoying.
 
I agree whole heartedly,what's the point of asking for advice, when in every post no matter what the topic some sorry excuse will be given, and none of the advice or tip's, will be listened to or used.endless post's of some "new" route or project that will become vaporware! it's not the community's fault your PC is a turd. and honestly i for one am tired of hearing your endless whining and bungling incompetence . your lack of tact or maturity are really becoming annoying.

The above quote states simply and exactly the feelings of many members !
My thoughts --- ,DLR
 
Kris,

You need to calm down and accept criticism. I, and many others, have sat down and compiled details in this thread, posted specifically for you, in order to help. We could have easily spent time on other things, so you need to show some maturity and respect for what others have tried to do for you. Otherwise they will simply no longer bother.

Truly helpful people will be honest in their criticism. It is not meant to be destructive or antagonistic.

I have to tell you that I have been critical of more than one creators work (with and without being asked!:hehe:), but they have been big enough to accept comments and proposed solutions. Some have even revised some of their work on assets prior to upload having taken note of what, IMHO, needed revision.

Quite why you have reacted is hard to understand. I can only assume it is because you have not properly read what people have written, and/or have misinterpreted what has been said.


~snip~ Plus it's not my fault all the damn textures are so freakin messy.
Well the textures themselves aren’t messy; they are very good ones. It’s the errors you are making in applying them that is making them look so wrong.

Now don’t get mad. Just learn to accept that this kind of criticism is not a personal attack, it’s simply being honest.




~snip~ if it's that bad, then let me see how much better you can do.
I have done a lot of work on Route building and, even though I see myself as a relatively modest person, I do think I can do better. So I’ll give it one last go. Here are just two Forum links where I’ve contributed some ideas which others say they’ve found helpful.

I think these are relevant to what you are trying to do. Hopefully you might find them useful.

Track laying and surrounding scenery

Scenery and texturing

Remember, these are real people out here who genuinely want to see you improve your techniques. It will be very rewarding if you can apply some of the ideas and demonstrate that you are moving forwards. Many of us will then feel that the help being offered has been worthwhile.
 
I agree whole heartedly,what's the point of asking for advice, when in every post no matter what the topic some sorry excuse will be given, and none of the advice or tip's, will be listened to or used.endless post's of some "new" route or project that will become vaporware! it's not the community's fault your PC is a turd. and honestly i for one am tired of hearing your endless whining and bungling incompetence . your lack of tact or maturity are really becoming annoying.[

I have listened to the tips. It's not my fault that you're offended by my frustration which I have the right to be. So you know what I'm sorry but I'm just about ready to explode and it's posts like that annoy me and question peoples tolerance of understanding of frustration that people have. As well as maturity.
 
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Kris,

You need to calm down and accept criticism. I, and many others, have sat down and compiled details in this thread, posted specifically for you, in order to help. We could have easily spent time on other things, so you need to show some maturity and respect for what others have tried to do for you. Otherwise they will simply no longer bother.

Truly helpful people will be honest in their criticism. It is not meant to be destructive or antagonistic.

I have to tell you that I have been critical of more than one creators work (with and without being asked!:hehe:), but they have been big enough to accept comments and proposed solutions. Some have even revised some of their work on assets prior to upload having taken note of what, IMHO, needed revision.

Quite why you have reacted is hard to understand. I can only assume it is because you have not properly read what people have written, and/or have misinterpreted what has been said.



Well the textures themselves aren’t messy; they are very good ones. It’s the errors you are making in applying them that is making them look so wrong.

Now don’t get mad. Just learn to accept that this kind of criticism is not a personal attack, it’s simply being honest.





I have done a lot of work on Route building and, even though I see myself as a relatively modest person, I do think I can do better. So I’ll give it one last go. Here are just two Forum links where I’ve contributed some ideas which others say they’ve found helpful.

I think these are relevant to what you are trying to do. Hopefully you might find them useful.

Track laying and surrounding scenery

Scenery and texturing

Remember, these are real people out here who genuinely want to see you improve your techniques. It will be very rewarding if you can apply some of the ideas and demonstrate that you are moving forwards. Many of us will then feel that the help being offered has been worthwhile.


Im not denying anything. It's more how you said it which made me think it was an attack.
 
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