mikebwolf123
New member
Hello. I'm missing the roads for Dermmy's excellent East Kentucky 3 route. He told me that they're on the DLS, but I can't find them there. Can anyone please help?
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The route, by the way, loads up fine in TS12 and after some tree replacements, I brought a copy over to T:ANE where it looks fabulous.
Use the non-Speedtree billboard tree version:What trees did you replace profig's trees with? I'd really like to have this in T:ANE.
What trees did you replace profig's trees with? I'd really like to have this in T:ANE.
Thanks for the responses, but I'm still missing what appears to be one road asset used throughout the route. Does anyone know what the kuid of this asset is?
Could you give a landmark? That would help narrowing down what the road is.
The most prevalent road is <kuid2:124017:26055:2> YARN L2 DL2 -Si +Sh and I believe the second most is <kuid2:36713:37303:1> Gravel
For TS2010 you may need to go to the "obsolete" version <kuid2:124017:26055:1> and <kuid:36713:37303>
Which version of EK3 are you working with ST, or v1.1?
I'm not sure what I did, but now the missing road is finally appearing. There's one more issue however. The road intersections with the traffic lights are faulty with this message: Error: Texture 'traffic-light.texture' is missing or could not be loaded for mesh 'traffic-signal_double_one-lens.im'.
I get this message on all traffic signal assets by maddy25. I'm a noob at fixing faulty assets, so what should I do?
For your asset error, try this:
Right-click and choose open for edit.
Wait a second for the asset status to change.
Right-click again on the asset and choose revert to original.
You should be all set now.