East Kentucky 3 Route Missing Roads?

mikebwolf123

New member
Hello. I'm missing the roads for Dermmy's excellent East Kentucky 3 route. He told me that they're on the DLS, but I can't find them there. Can anyone please help?
 
<kuid2:36713:37301:1> Street
<kuid2:36713:37303:1> Gravel
<kuid2:36713:37304:1> Wheel tracks
<kuid2:77573:37201:1> 4x2m Dirt road/path
<kuid2:93677:400400:3> 2 Lane Road USA 400 No-Pass White Shoulder
<kuid:122285:1120> AJS Traffic (Solid Line)
<kuid2:124017:26010:2> YARN L2 DL0 -Si -Sh
<kuid2:124017:26011:2> YARN L2 DL1 -Si +Sh
<kuid2:124017:26020:2> YARN L4 DL2 -Si +Sh
<kuid2:124017:26021:2> YARN L4 DL3 -Si +Sh
<kuid2:124017:26055:2> YARN L2 DL2 -Si +Sh

All on the DLS I believe.
 
Huh, I just installed it in TS2010 on my system and I got this.



Is this what you are talking about Mike? I know the trees, rails, and stuff haven't been installed but I'm not sure what is up with the roads.
 
Yep , most likely that's what most would run into , Hands down , this has got to be one of my of my top picks for a route . But for T3012 and TANE , requires a lot of repair , hunting and placing of content. Well worth the time . The links On Denny's site ) CheckRail ) are a good start , but some content is no longer available .

Some content on the DSL needs to be hunted down individually , as they don't come come up when you download the needed kuids .

Hope this helps

Matt
 
The route makes extensive use of Pofig Speed Trees. It looks like they didn't load, as well as quite a few textures as well. I believe the old Pofig trees are actually TS12 versions and won't work in TS2010.

The route, by the way, loads up fine in TS12 and after some tree replacements, I brought a copy over to T:ANE where it looks fabulous. It currently resides as a major component of the eastern portion of my Ozark Valley and Western route.
 
What trees did you replace profig's trees with? I'd really like to have this in T:ANE.
Use the non-Speedtree billboard tree version:

ek3a8.jpg


Then you just have to replace the billboard trees:

ek3a12.jpg


Those are mcguirel's deciduous trees from DLS.

Harold
 
He's made some others which look better now and I've since replaced a lot of them with those. The choice is a bit more limited in TS12, but they have direct replacements when going into T:ANE which makes replacing them easy. The billboards, such as Clam1952 CL Tree-series work well too.
 
Thanks for the responses, but I'm still missing what appears to be one road asset used throughout the route. Does anyone know what the kuid of this asset is?

44c89c3b87ad33c9c302c818dab6566f.jpg
 
The most prevalent road is <kuid2:124017:26055:2> YARN L2 DL2 -Si +Sh and I believe the second most is <kuid2:36713:37303:1> Gravel

For TS2010 you may need to go to the "obsolete" version
<kuid2:124017:26055:1> and <kuid:36713:37303>

Which version of EK3 are you working with ST, or v1.1?

@Harold thanks so much for pointing out the billboard version. It is so much easier to work from that than the painfully slow replacement of old STs to new STs.







I used mostly Roys speedtrees since they are seasonal although I have a couple of mcguirel's and some Auran trees too.
 
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Could you give a landmark? That would help narrowing down what the road is. :)

Sure, here's another screenshot.

2a4d65dd316ab8e1674ad4e1d7890545.jpg


The most prevalent road is <kuid2:124017:26055:2> YARN L2 DL2 -Si +Sh and I believe the second most is <kuid2:36713:37303:1> Gravel

For TS2010 you may need to go to the "obsolete" version
<kuid2:124017:26055:1> and <kuid:36713:37303>

Which version of EK3 are you working with ST, or v1.1?


I already have both of those roads installed and they have no problems according to Content Manager.

I believe that I updated some roads to newer versions, since they didn't seem to appear in the route otherwise. Content Manager listed them as "update available".

I'm working with v1.1 of the route.
 
Huh, here is the same location in version 1.1 in TANE (I've replaced some trees) and, as you can see, the road missing is the YARN L2 DL2 -Si +Sh



I have no idea why it isn't showing for you.
 
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I'm not sure what I did, but now the missing road is finally appearing. There's one more issue however. The road intersections with the traffic lights are faulty with this message: Error: Texture 'traffic-light.texture' is missing or could not be loaded for mesh 'traffic-signal_double_one-lens.im'.

I get this message on all traffic signal assets by maddy25. I'm a noob at fixing faulty assets, so what should I do?
 
I'm not sure what I did, but now the missing road is finally appearing. There's one more issue however. The road intersections with the traffic lights are faulty with this message: Error: Texture 'traffic-light.texture' is missing or could not be loaded for mesh 'traffic-signal_double_one-lens.im'.

I get this message on all traffic signal assets by maddy25. I'm a noob at fixing faulty assets, so what should I do?

Why the roads finally appeared is weird, but then again things happen....

For your asset error, try this:

Right-click and choose open for edit.

Wait a second for the asset status to change.

Right-click again on the asset and choose revert to original.

You should be all set now.
 
For your asset error, try this:

Right-click and choose open for edit.

Wait a second for the asset status to change.

Right-click again on the asset and choose revert to original.

You should be all set now.

Thanks, but I only had the option to revert instead of revert to original. I tried it anyway, and the assets are still faulty with the same error. Any other suggestions?
 
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