East Broad Top Route

That's an old photo ... the severed track, is still connected, and all the buildings shifted back @ 10', so that the track can run through.







No new work has been done on this route in 2014 ... These are all older shots from late 2013
 
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Ah Ha. I see the missing (to me) buildings. Great.

I've started making items for the EBT again and have some questions:

1. Does anyone have a photo of the Robertsdale engine house? Its similar to the one at Mount Union (which I put on the DLS recently) but the rear is different. I have this partially made.

2. Does anyone have a photo of the Midvalley Mine from an angle other then directly across from the chutes? I need to see how I looks from the side. I also have this partially made.

3. I asked some questions about the lumber transfer in the prototype thread. Anyone have answers to my questions there? (yes -I know - I should have put them here, lol). I have the building made.

Thanks,

Ben
 
Still, It's very well done. I'm reading anything I can on this little railroad. And enjoy all the photos and screenshots. :D Bendorsy's work is always nice to see as to real life. There facebook page seems to indicate work toward a future season, here's hoping:) Again ( cascaderailroad) great work, nice shot.

Matt
 
Bendorsey is staright up100% prototypical ... I sometime like to fudge things (pulling, pushing, stretching the details) like adding the trolley 1990's carbarns, in a 1930's route (a collage of era's combined), along with a station #1 track that used to "run through" (that was severed when the old carshop was torn down, and a new one relocated 10' closer, severing the #1 track.

I worked on the route again (for the first time in months) and did 3 hours work ...then added a train ... and got: "Fatal Error" "Terminate" ... the nights work was lost ... lol :hehe:
 
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Hi Cascade:

Thanks for the kind words.

Gmax has autobak were it automatically saves every 5 minutes (in my case) for up to 9 separate files then it starts to over write. Does Trainz have something similar? If not it should and I wouldn't this would be difficult on N3V's part to implement.

Ben
 
Bendorsey is staright up100% prototypical ... I sometime like to fudge things (pulling, pushing, stretching the details) like adding the trolley 1990's carbarns, in a 1930's route (a collage of era's combined), along with a station #1 track that used to "run through" (that was severed when the old carshop was torn down, and a new one relocated 10' closer, severing the #1 track.

I worked on the route again (for the first time in months) and did 3 hours work ...then added a train ... and got: "Fatal Error" "Terminate" ... the nights work was lost ... lol :hehe:

well maybe this will help you do a little bit of expanding, i just recently had ben start working on the midvalley mine and when she is done she will need a place down at the end of the joller branch. i was also thinking of using this for the tipples at rocky-ridge, and evanston which would require it to be released to the dls two other times under different kuids, which i don't think would be a problem on bendorsey's end....ben if it is just email me and let me know, but i do think it would save you time, and i feel like it would be a good replacement for our current mines since no pictures of those two are known to exist, thus saving you and me tons of time trying to find the pictures if they do exist and having to build new structures.
 
We still don't have prototypical tunnel portals (which would probably be best as a static scenery item).

I am using: "Auger culvert" and it looks awful, but functions for the time being.
 
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Bendorsey is staright up100% prototypical ... I sometime like to fudge things (pulling, pushing, stretching the details) like adding the trolley 1990's carbarns, in a 1930's route (a collage of era's combined), along with a station #1 track that used to "run through" (that was severed when the old carshop was torn down, and a new one relocated 10' closer, severing the #1 track.

I worked on the route again (for the first time in months) and did 3 hours work ...then added a train ... and got: "Fatal Error" "Terminate" ... the nights work was lost ... lol :hehe:

well maybe this will help you do a little bit of expanding, i just recently had ben start working on the midvalley mine and when she is done she will need a place down at the end of the joller branch. i was also thinking of using this for the tipples at rocky-ridge, and evanston which would require it to be released to the dls two other times under different kuids, which i don't think would be a problem on bendorsey's end....ben if it is just email me and let me know, but i do think it would save you time, and i feel like it would be a good replacement for our current mines since no pictures of those two are known to exist, thus saving you and me tons of time trying to find the pictures if they do exist and having to build new structures.
 
Putting the exact same item on the DLS under 3 different names and kuids seems a bit silly (but that doesn't mean I won't do it). It just seems to me it would be easier for downloaders to clone the original as many times, with as many different names, and with as many different kuids (theirs) as needed.

The lack of photos means some items will have a high degree of "by-guess-and-by-golly" built-in, lol.

Ben
 
Still, It's very well done. I'm reading anything I can on this little railroad. And enjoy all the photos and screenshots. :D Bendorsy's work is always nice to see as to real life. There facebook page seems to indicate work toward a future season, here's hoping:) Again ( cascaderailroad) great work, nice shot.

Matt

well matt due to my extensive time of having helped with this project, i have amassed a very large collection of photo's track maps, icc evaluations and the like, leaving me with a very knowledgeable understanding on the east broad tops history, if you need anything, let me know and i'll be glad to go through my 1.5 terabytes of stored ebt documentation for you.
 
We still don't have prototypical tunnel portals (which would probably be best as a static scenery item).

I am using: "Auger culvert" and it looks awful, but functions for the time being

i do think was one of our more clever replacements, while not an actual tunnel portal and a very crude way of using the augher tunnel exit, it did stick with the square portal that was used with 3 out of the 4 tunnel portals found on the EBT
 
Question:

I'm about to put the Midvalley Mine into Trainz for testing and it occurs to me I may have the gauge wrong for the little tram cars that come from the mine to the tipple. I have it as 3 foot gauge but that seems a bit big. 2 foot gauge seems more likely as 3 foot gauge equipment is a bit big for mineshafts.

Anyone know what the gauge actually was?

Thanks,

Ben
 
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Putting the exact same item on the DLS under 3 different names and kuids seems a bit silly (but that doesn't mean I won't do it). It just seems to me it would be easier for downloaders to clone the original as many times, with as many different names, and with as many different kuids (theirs) as needed.

The lack of photos means some items will have a high degree of "by-guess-and-by-golly" built-in, lol.

Ben

well the reason why i suggest this is for operational purposes, if we simply use the "midvalley mine for every tipple on the route when your playing the game and setting an ai route you'll have to figure which mine is which due to the "midvalley mine #1, midvalley mine #2 midvalley mine #3 and so on, to give them different names and place them on the DLS as a different tipple would solve this problem
 
I NEED DA CABOOSE

Here's the caboose I did. Need to do a low res version.

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materials2.jpg


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did you put that on the download station? i would like it for a project.
 
This is EBT_Roundhouse 2 by Bendorsey

I put in @ 56 dark gravel splines, so as to allow the placement of the EBT_Ashpit outside the turntable, and the EBT_Inspection Pits inside the roundhouse ... These many splines cover up the dighole, and probably affect the framerates adversely ... And I must do something about this on the final route ... Which is still a WIP.

The original EBT_Roundhouse has a big wide circular apron, and a flat floor inside the roundhouse, that do not allow the placement of the EBT_Ashpit, and EBT_Inspection Pits

Screen_002_zps45f36823.jpg


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Screen_001_zpse09e3470.jpg


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I have limited myself to 3 routes, (ALCO Land Classification Hump Yard ... PRR Middle Division-Mount Union to Johnstown ... and the EBT RR) as any more than that is way too many projects for one person to handle
 
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Is there a KB command, or a rule, where you can rotate a turntable without hitting the big fat arrows with the mouse ... Like with Junctions: "J" for junctions ahead, and "Ctrl+J" for junctions behind ?
 
BTW ... I resumed some more work on the EBT route, and have the gradients in from Mount Union to Robertsdale, and Shade Gap to Neelyton.

Only some particular portions in the mountains have a 2.5% grade, and the rest is between 0.10% and 1.00%

Must work on the Mount Union yard and the PRR mainline interchange.
 
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Is there a KB command, or a rule, where you can rotate a turntable without hitting the big fat arrows with the mouse ... Like with Junctions: "J" for junctions ahead, and "Ctrl+J" for junctions behind ?

There is a move turntable command, MoveTurntable,<kuid2:131986:180156:1>, that is used in conjunction with the input table rule.

You have to include an entry in the input table:

turntable,turntable name,no of stops

The first word turntable must be in lowercase, the name must be exactly as on the route and the number of stops is as visible on the turntable.

Incidentally did you know you can hit the turntable arrow multiple times to make it move more than one stop.
 
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