Alexey91, do you have anything to backup your argument or have you simply not tried to use the RS route editor? IMO it's not far behind Surveyor.
Alberte, in order to have no hurdles or learning curve, RSDL would have had to simply release a copy of TRS or MSTS. Personally I would not see the point in buying a sim which did not require at least a bit of time to learn how to use it, it would be very boring if it had no new features...
Given that RS is happy to run one AI train into another, or even run an AI train into the one being driven, I don't think it is fair to say the RS AI is bug free, do you?
TRS had/has bugs, agreed. But I don't think you can say that ALL the RS bugs are minor, some of them are quite considerable.
The RS signals do not know a train exists unless it has actually driven past them... It does not know about a stationary consist placed on the track in front of it when the sessions starts. I wouldn't say that's a perfect situation.
Mike.
Just noticed this post.... I don't seem to remember saying RS was bug-free, could you show me where I've said that?
There are well-documented design flaws in the signalling system, but as usual there are those who moan and whinge about it and there are those who just work with what they have whilst waiting for the patch. I have a number of scenarios set up with 10-15 trains arriving and departing Paddington in the space of five minutes, crossing tracks, waiting for other trains to depart etc... works fine for me. Until the patch comes out, the issue with train detection is easily avoided by ensuring trains simply start behind a signal and that trains start with at least one block between them. It is no worse a problem than TRS' inability to detect when two trains are travelling through eachother at a crossover. Auran have had seven years to fix that, RSDL are releasing a patch after only a couple of months.
Many people in the simming community (this isn't aimed at you!) seem to expect developers to release a picture perfect product with no requirement for improvements or post-release development, and to release it either on or before the original estimated release date. That's simply not how it works and I would have thought this would be common knowledge to anyone who owns a copy of Windows... I think it's very fair to say that RS as it currently stands is in a much better state than TRS2006 was when first released, another sim which half of the users happily played about with whilst the other half spent their time complaining about issues which had known workarounds and were being addressed by Auran.
People are used to what they have, and if a new product is slightly different or approaches an idea or concept from a different direction then people simply choose to complain rather than look at how it works.
It's the same over on the train-sim forum, where MSTS users have tried to edit consists by looking for a text file rather than deleting or moving the stock that's right there on the track in front of them, or where the concept of "jumping" to a different train is alien and, to some at least, absurd, much like the use of commands and the ability to move the camera around the cab rather than having a single viewpoint showing the track ahead and all the instruments.
To those of us who are actually having a good time with the sim it's very frustrating to watch people tearing their hair out simply because they can't grasp the concept that RS is not a clone of their previous simulator..
JB