EA Rail Simulator

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jdenm8

Stops at all titles :P
I was just on the EA site for tech support for another game and I saw Rail Simulator in the video thing. There was a little gossip that EA was making one. They are the distributors for the Kuju one.

Thought I might let everyone know, the EA Rail Simulator is the Kuju rail simulator.
 
That's alright. I didn't see the previews and there might be others like me who didn't see either. There would be a few people oblivious to this.
 
I was just on the EA site for tech support for another game and I saw Rail Simulator in the video thing. There was a little gossip that EA was making one. They are the distributors for the Kuju one.

Thought I might let everyone know, the EA Rail Simulator is the Kuju rail simulator.


You must be living in the past...US version already been released in North America.
 
You must be living in the past...US version already been released in North America.
And unfortunately, I was dumb enough to buy it. As far as Rail Simulator is concerned, I don't think Auran has anything to worry about.
 
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Did you like the roller skating people? :hehe:
So far, I haven't seen any people.
I'm still trying to get out of the San Bernadino yard, in the El Cajon Pass scenario, without derailing. And according to their forum, I'm not the only one. Someone has suggested it be called Derail Simulator.
It does have great graphics and the frame rate is good. But it's all downhill after that.
 
So far, I haven't seen any people.
I'm still trying to get out of the San Bernadino yard, in the El Cajon Pass scenario, without derailing. And according to their forum, I'm not the only one. Someone has suggested it be called Derail Simulator.
It does have great graphics and the frame rate is good. But it's all downhill after that.

Um, you have to change the points so that your train has a path out of the yard. Seems fairly simple.

I've noticed that the majority of people moaning about RS are those who have launched it and given up the second they found themselves challenged with something to think about, like setting a path or not knowing where the speed limit changes are on a route (because in real life there are little fairies telling the driver where they are...)

This applies to users from both the MSTS and TRS communities. Those who have actually bothered to learn how the sim works are having a blast with it and in many cases no longer use their previous sim. The editor is not too far removed from Surveyor, and again those people learning to use the features the way they were intended to be used (rather than approaching it as an exact replica of Route Editor or Surveyor) are having a great time with it. Even just the way the track is created blows Surveyor out of the water, never mind the other features like the offset tool and the way terrain is automatically textured as rocky if you create steep inclines etc...

The patch is out sometime this month, and once the minor issues are fixed (and they really are minor when compared to MSTS or TRS2006...) then RS is going to take off even faster than it already has...

JB
 
I've noticed that the majority of people moaning about RS are those who have launched it and given up the second they found themselves challenged with something to think about, JB

Oh man, you truly have my sympathy. I can't imagine how you must get through each day, burdened with the stupidity of your fellow man! It has to be a challenge for you, just to wake up each day and know that you'll have to interact with with such vastly inferior intellects before you can close your eyes once more in smug slumber. Oh to hold the keys of knowledge to the Railsim universe, but alas, it's not meant for the "majority of people", apparently it's only meant for you!

Oh, woe is us, if only we could be you!:'(

Ed:o
 
Ed, some of the posts in this and other RS threads confirm exactly what I am saying, people are giving up as soon as the first hurdle appears on the horizon... If they had taken the same attitude towards MSTS and TRS2006 then neither of them would have lasted more than a few months, since both had major flaws which rendered some aspects of them completely unusable. Look at the front coupler bug in MSTS and the AI handling in TRS for example. Having used RS for a few months, MSTS isn't even worth contemplating (like it ever was), and despite being a huge fan of TRS2006, the AI to me now looks like a complete joke when you consider the kind of conflicts it is unable to resolve, such as two trains wanting to use the same set of points at the same time. If people had installed TRS06 and taken the "oh that doesn't work as I want it to, I give up" approach then we wouldn't be on this forum today and the Trainz franchise would have been long dead. The difference with RS is that it only has minor bugs, which are more to do with the user interface or technical detail rather than operational flaws. The main problem it currently has is that people expect it to work in exactly the same way as their current simulator of choice, and when they see that it doesn't, they choose to go back to their old sim rather than try to tackle a new learning curve.

It's a new sim, with a new approach to content creation and (more importantly) simulation. Not everyone likes change, fair enough, but it's their loss if they don't want to try anything new. I don't see myself or other RS users as being "above" anyone else just because we've ventured into a new sim and liked it, and I'm not sure what makes you think I do.

JB
 
Um, you have to change the points so that your train has a path out of the yard. Seems fairly simple.

The editor is not too far removed from Surveyor, and again those people learning to use the features the way they were intended to be used (rather than approaching it as an exact replica of Route Editor or Surveyor) are having a great time with it. Even just the way the track is created blows Surveyor out of the water, never mind the other features like the offset tool and the way terrain is automatically textured as rocky if you create steep inclines etc...


JB

The Editor is way removed from Surveyor (IMHO), more akin to MSTS but not even as easy as that. It's also full of bugs including the road and fence laying routine which ends up corrupting and cannot be put right by the undo button. The track may create with frogs and checkrails on the points but only after a huge amount of trial and error - see the discussions on UKTS regarding junctions. Yes you can mess around with track "rules" for different radii curves etc but the system is unwieldy - as another example once a piece of track is laid it becomes a solid object, you can't recurve it or change the height of the end points as Surveyor allows you to do. Now I'm the first to admit on occasion I have struggled with splines in Ssurveyor and yes Trainz does need some nice detailed pointwork, but it's still far easier and quicker than RS.

Also as documented on UKTS by experts who have done extensive testing, the signalling and AI in RS is quite broken, collisions between trains are not unusual and the general concensus seems to be even the guys from RSDL have an uphill struggle to fix it.

Hopefully the patch will fix some of the more basic things wrong with RS but i wouldn't hold your breath. I've already thrown in the towel and sold my copy on Ebay, to concentrate on TRS which (as mentioned in the other TRS vs RS thread running) is still the best all round train sim out there at the moment.
 
Look at the front coupler bug in MSTS and the AI handling in TRS for example. Having used RS for a few months, MSTS isn't even worth contemplating (like it ever was), and despite being a huge fan of TRS2006, the AI to me now looks like a complete joke when you consider the kind of conflicts it is unable to resolve, such as two trains wanting to use the same set of points at the same time.

Given that RS is happy to run one AI train into another, or even run an AI train into the one being driven, I don't think it is fair to say the RS AI is bug free, do you?

TRS had/has bugs, agreed. But I don't think you can say that ALL the RS bugs are minor, some of them are quite considerable.

The RS signals do not know a train exists unless it has actually driven past them... It does not know about a stationary consist placed on the track in front of it when the sessions starts. I wouldn't say that's a perfect situation.

Mike.
 
People were expecting better, but discovered worse. There's too much wrong with RS to make it an enjoyable experience even for the most forgiving gamer. As I said, it will take a lot of patching to fix it.
 
people are giving up as soon as the first hurdle appears on the horizon...

My dear and well-respected JB,

Regarding leisure and fun time, one of the least desired things to encounter ahead is hurdles. No needed or welcomed at all. Most of us want it straight out-of-the-box as in model railroading: Lay the track, plug the transformer in, rail a loco on the track and go go Johnny go. ;)

:hehe: Yes, I'm training for the 110m hurdle race at The Beijing Olympics... with Kujuan RS every day. For sure I'm getting the Gold Medal.

Alberte :wave:
 
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Um, you have to change the points so that your train has a path out of the yard. Seems fairly simple.

I've noticed that the majority of people moaning about RS are those who have launched it and given up the second they found themselves challenged with something to think about, like setting a path or not knowing where the speed limit changes are on a route (because in real life there are little fairies telling the driver where they are...)

This applies to users from both the MSTS and TRS communities. Those who have actually bothered to learn how the sim works are having a blast with it and in many cases no longer use their previous sim. The editor is not too far removed from Surveyor, and again those people learning to use the features the way they were intended to be used (rather than approaching it as an exact replica of Route Editor or Surveyor) are having a great time with it. Even just the way the track is created blows Surveyor out of the water, never mind the other features like the offset tool and the way terrain is automatically textured as rocky if you create steep inclines etc...

The patch is out sometime this month, and once the minor issues are fixed (and they really are minor when compared to MSTS or TRS2006...) then RS is going to take off even faster than it already has...

JB
Um, yes, it "seems fairly simple". Too bad it isn't.
As I understand it, in the 2D map, if the switches are set correctly, there will be a blue line, from the engine, on the map through the entire route to your destination.
If the route has a switch set wrong, the blue line ends at that switch. Click on the blue dot, hit G (or Shift+G, if you want to back up through a switch), and the blue line will continue on, to the next switch that is set wrong. Change that switch and the blue line will keep going.
I checked the Wagon Hunt scenario in the Hagen to Siegen route and that's the way it works.
Now, in the US version, the El Cajon scenario in the Barstow to San Bernadino route, is another story.
Go to the 2D map and the blue line ends at the first switch, and is gray beyond that point. You would think the train would derail at that switch. But it doesn't. It will continue, even though the line is gray beyond the first switch, until it hits the 6th switch and then derails.
Start the scenario again and clicking on the 6th switch (or blue dot) first, and hitting G, will let the train go on until it derails again at the 9th switch.
The problem I'm having, is the blue line never goes beyond the first switch, when setting switches, and I have no idea which way the switches are set through the route.
I can change any of the first 5 switches and the train will derail at that switch. So the switches can be changed, but the blue line never goes beyond the first switch.
In this Youtube video, there is a map of the 2D map about 1 minute, 35 seconds into the video.
http://www.youtube.com/watch?v=g-5uylqaPmk
I don't think any of the videos on Youtube do justice to the graphics or frame rate. In my computer, at least ,the graphics and frame rate for Rail Simulator are very good.
 
Sounds like KRS doesn't have the switch reporter that MSTS did.

You pressed F6 or something and it would tell you the status of the next and previous junctions in a little window. A bit flawed when it came to crossovers but handy all the same.
 
I have to agree with you comments i really like they new rail sim it gives you more of a challange which is good.

Um, you have to change the points so that your train has a path out of the yard. Seems fairly simple.

I've noticed that the majority of people moaning about RS are those who have launched it and given up the second they found themselves challenged with something to think about, like setting a path or not knowing where the speed limit changes are on a route (because in real life there are little fairies telling the driver where they are...)

This applies to users from both the MSTS and TRS communities. Those who have actually bothered to learn how the sim works are having a blast with it and in many cases no longer use their previous sim. The editor is not too far removed from Surveyor, and again those people learning to use the features the way they were intended to be used (rather than approaching it as an exact replica of Route Editor or Surveyor) are having a great time with it. Even just the way the track is created blows Surveyor out of the water, never mind the other features like the offset tool and the way terrain is automatically textured as rocky if you create steep inclines etc...

The patch is out sometime this month, and once the minor issues are fixed (and they really are minor when compared to MSTS or TRS2006...) then RS is going to take off even faster than it already has...

JB
 
I still count not being able to delete any of the routes you create (without 3rd party assistance) as being a bit of a problem. To be fair I understand this will be addressed in the 1st patch.

There are many niggly problems with KRS at the moment, not least that the US and European version are on a different code base.

I still enjoy driving along in KRS, but am quite happy to wait for the situation to settle down before trying to be more abitious.

As ever it is still horses for courses.
 
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