Um, you have to change the points so that your train has a path out of the yard. Seems fairly simple.
I've noticed that the majority of people moaning about RS are those who have launched it and given up the second they found themselves challenged with something to think about, like setting a path or not knowing where the speed limit changes are on a route (because in real life there are little fairies telling the driver where they are...)
This applies to users from both the MSTS and TRS communities. Those who have actually bothered to learn how the sim works are having a blast with it and in many cases no longer use their previous sim. The editor is not too far removed from Surveyor, and again those people learning to use the features the way they were intended to be used (rather than approaching it as an exact replica of Route Editor or Surveyor) are having a great time with it. Even just the way the track is created blows Surveyor out of the water, never mind the other features like the offset tool and the way terrain is automatically textured as rocky if you create steep inclines etc...
The patch is out sometime this month, and once the minor issues are fixed (and they really are minor when compared to MSTS or TRS2006...) then RS is going to take off even faster than it already has...
JB
Um, yes, it "seems fairly simple". Too bad it isn't.
As I understand it, in the 2D map, if the switches are set correctly, there will be a blue line, from the engine, on the map through the entire route to your destination.
If the route has a switch set wrong, the blue line ends at that switch. Click on the blue dot, hit G (or Shift+G, if you want to back up through a switch), and the blue line will continue on, to the next switch that is set wrong. Change that switch and the blue line will keep going.
I checked the Wagon Hunt scenario in the Hagen to Siegen route and that's the way it works.
Now, in the US version, the El Cajon scenario in the Barstow to San Bernadino route, is another story.
Go to the 2D map and the blue line ends at the first switch, and is gray beyond that point. You would think the train would derail at that switch. But it doesn't. It will continue, even though the line is gray beyond the first switch, until it hits the 6th switch and then derails.
Start the scenario again and clicking on the 6th switch (or blue dot) first, and hitting G, will let the train go on until it derails again at the 9th switch.
The problem I'm having, is the blue line never goes beyond the first switch, when setting switches, and I have no idea which way the switches are set through the route.
I can change any of the first 5 switches and the train will derail at that switch. So the switches can be changed, but the blue line never goes beyond the first switch.
In this Youtube video, there is a map of the 2D map about 1 minute, 35 seconds into the video.
http://www.youtube.com/watch?v=g-5uylqaPmk
I don't think any of the videos on Youtube do justice to the graphics or frame rate. In my computer, at least ,the graphics and frame rate for Rail Simulator are very good.