Drivable Superadaptor Help

H222

Well-known member
Hey

So I tried to convert a ferrari F360 by 'Mikado_282' to drivable using the Drivable Superadaptor. It comes up in surveyor like this



I think it has something to do with the mesh of the static object, but is there anyway to fix it??

Jamie
 
For your type of vehicle I prefer to use the asset Drivable Vehicle kuid2:78193:900:1 by the same author 'cyberstorm'. This has four meshes available, each turned round by 90 degrees. By trial and error you can refer to each mesh in turn to get the car facing the correct way. There is a readme file in the asset which explains how to set it up. I have created a lot of drivable objects from scenery items using this very versatile kuid.

Scottish
 
Scottish's solution is best, but for future reference it is possible to rotate a mesh provided you have or create a mesh table in the config file. In the default mesh container, under the autocreate line add the line

orientation 0,0,1.5708

which will rotate the model by 1.5708 radians (90 degrees). If that is the wrong way then use 0,0,-1.5708 instead.
 
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I have a couple of scenery items that when made into products they are either too high above the vehicle or are 90 degrees to the loading deck. Is there a method to correct this also using the orientation method?

Thanks,

Johnny
 
Yes it should be orientation (a senior moment) :o I had been working with the position tag trying to get BabyShay to look correct in 2010 so was obviously obsessed with position. I've now corrected the post; sorry.

The orientation tag will correct the rotation as (now correctly) described above. For incorrect height add the position tag.

position x,y,z

where x,y,z are the distances in metres that you want to move the object from its origin; so for height it would be 0,0,z
 
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complaining?? I was querying and I don't really understand a lot of Config Creation

Jamie
 
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