Well, what are "Pev tools" that can fix older objects, and for Christ's sake what is the new way of using Alpha layers?
Unable to find anything useful on the subject !
Thierry
PEV's tools are to be found here:
http://members.optusnet.com.au/~villaump/pevsoft.htm
Alpha channels should be pure black and white for TS2009. TS2010 seems to have a way to convert 256 colour alpha channels into very finely dithered patterns (fine dots) instead of being translucent. The effect is similar to older versions for most items, but not quite the same. It makes old style trees usable, and appears to eliminate the old alpha blending/sorting bug where the furthest trees would become visible in front of the front ones.
Personally I'd like to see a much re-vamped DLS, with a TS2009/10 compatibility flag as it's first new feature. Correcting the remaining items should be mostly possible either with or without the original creators. Priority should be given to those items with most downloads with a bias towards the more recent items. As there are a lot of repeated errors, much of this could be done as an automated find and replace. It needs some effort from Auran, but it would turn the DLS back into the jewel in Trainz's crown, instead of the embarrassing relative.
As for the paucity of TS2009/10 specific content, I think there are a number of reasons for this:
-Many items don't really need all of the TS09/10 bells and whistles, so get labelled with a lower build number. Personally, I've been using higher poly meshes and bigger textures, but as I haven't played with LOD or bump mapping, my items are build 1.3 or 2.
-Lots of people (myself included) like TS09/10 for the greater efficiency of its game engine, and want to use this to increase draw distance, frame rates and number of objects. The extra detail in individual assets is of lesser importance (to me at least).
-Most creators are still using GMax - which doesn't do bump-mapping without some substantial hacking. People are moving over to Blender, but it will take time.
-It takes longer to do higher detail items. This alone will reduce the numbers. Even a high poly mesh will take much longer than a simple one - add bump mapping etc, and it's a lot to take on.
So no, Trainz is anything but dead - but Auran do need to get their act in gear if they are to rely on the community for content...
Paul