Dockyard track required

So, I though I was opening a can of worms, but no, it is what it is. Let me explain:


Using T:ANE (did not try on 19 yet). Since you have already a dock with tracks, you do a Bulk asset replacement, so the new track substitutes the one you want to replace. And the magic happens and the selected area get's replaced. But the points, do not show the moving blade nor frogs. A second test was to lay new RTRX track, not by bulk asset replacement. For a moment I thought that by bulk replacement, you lose the procedural track effect, but no, newly laid RTRX not being procedural, would not show the effect. Again not complaining just noting this. Is it possible to change textures and pass the nice cracked concrete to a procedural track? Maybe using John's method, but for now I can live with it. Hope this clarifies what I see here.
 
So, I though I was opening a can of worms, but no, it is what it is. Let me explain:


Using T:ANE (did not try on 19 yet). Since you have already a dock with tracks, you do a Bulk asset replacement, so the new track substitutes the one you want to replace. And the magic happens and the selected area get's replaced. But the points, do not show the moving blade nor frogs. A second test was to lay new RTRX track, not by bulk asset replacement. For a moment I thought that by bulk replacement, you lose the procedural track effect, but no, newly laid RTRX not being procedural, would not show the effect. Again not complaining just noting this. Is it possible to change textures and pass the nice cracked concrete to a procedural track? Maybe using John's method, but for now I can live with it. Hope this clarifies what I see here.

I couldn't get the cracked concrete to load up right, and stuff to go to a procedural or any other kind of track. It's all one piece from what I saw in the UVW mapped textures.

The RTRX track looks good, but it does float. If can get that to automatically be lower, I would be happy to use it all the time because I hate adjusting track heights unless I have to.

I have used the bulk replace tool to replace track on fixed-track objects such as turntables and it does work. I should try this and see if the RTRX track still floats.
 
Last edited:
Rtrax-and-city-streets-cracked.jpg
 
This is what it looks like on mine, but as mentioned the frogs etc are not there.
Len

There aren't any with this track because this track is spline-track and not procedural track.

For your switch levers, look for these on the DLS.

<kuid2:30671:24003:1> streetlever

You can put in frogs manually if you want.
 
Frogs but no moving blades. There are a number of frogs to use, not only on this track but on any regular spline track. Search for: "radlenker" or frogs, I use the latest as the radlenker will move unpredictably next time you do a DBR. For frog, there are several types of differing colors, for right or left.
 
I did a search for Frogs on the DLS but non came up. So how do I find them and how do I utilise them please?.
Len
 
Because it is a built in item, you don't have to search on DLS. Go to sidetrack assets on your route and type turnout frog, KUID 2:45324:26001:2, or use the filters typing frog. How to use? : Put the asset on the area where frogs are. Move it so that it looks realistic. Be aware that there are two versions, for left and for right, and you have to select which side you are installing. There is a dark prong that goes over the exact rail overlap simulating the rail grove. Effect is quite convincing.
 
Back
Top