Do you have a voice that yells, "All aboard!" at your passenger stations?

JonMyrlennBailey

Well-known member
I do. It's easy to make by modifying any of a number of Trainz sound content using Edit in Explorer. You just need a wav file with sound recording.

I made one by using my own voice and a PC microphone.

You can make all kinds of sounds this way: lawn mowers, motorboats, animals, people, church bells, vehicles, etc.

I even have a voice object near my stagecoach stops with the voice of the driver yelling at his horses.
 
makeing a good horn sound is abit harder unless you know some one who owns a horn and willing to blast it so you can record the sound.
 
How about a horse-drawn wagon (engine) whereby you can use the bell function to activate a driver's voice commanding horses to WHOA! and such? You would have to modify the engine so the script thinks the driver's voice recording is a bell. The invisible bell ring content placed on a track could also trigger the driver's voice under AI mode.

I would also like to see Trainz engines disguised as road vehicles like cars and trucks. It would neat to be able to back a semi up to a loading dock, drop the trailer and hook it up again.

And how about some YARN-like road that is really RR track to use with engines running as road vehicles? Using the invisible track on top of motor roadways and adjusting the spline heights so vehicle wheels are flush with the surface is tedious work. I've done this with the horse-drawn content already.
 
How about a horse-drawn wagon (engine) whereby you can use the bell function to activate a driver's voice commanding horses to WHOA! and such? You would have to modify the engine so the script thinks the driver's voice recording is a bell. The invisible bell ring content placed on a track could also trigger the driver's voice under AI mode.

I would also like to see Trainz engines disguised as road vehicles like cars and trucks. It would neat to be able to back a semi up to a loading dock, drop the trailer and hook it up again.

And how about some YARN-like road that is really RR track to use with engines running as road vehicles? Using the invisible track on top of motor roadways and adjusting the spline heights so vehicle wheels are flush with the surface is tedious work. I've done this with the horse-drawn content already.

All of these things are possible.

Take the YARN road, for example, clone it and change the tag isroad 0 to istrack 1. If all goes right, your road is now a piece of track. You can even create junctions, place invisible switches, use signals, speed limits, and the whole nine yards as if this is now a real track.

The voice part needs a narrator.

There are cars and trucks already that are really trains.
 
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