Do AI drivers take bio breaks?

martinvk

since 10 Aug 2002
On a one way track with at least four green signals ahead, the AI will suddenly slow and stop. The driver will leave the engine for a 10 to 15 seconds. Then the driver returns and the continues the schedule where it left off. The train is sharing the track with two other trains, also under AI control, going the same direction. They have different station stops and each station has a bypass track. :confused:
 
Had a similar incident with an AI driver. Stopped on a single line with green sticks all the way and he stops in the middle of nowhere for 10-15 minutes holding up the schedules for everything else.
 
I suppose that one way to look at it is that it adds a random amount of realism into the game. Even the best real trains don't run to clockwork precision, there are always some delays, equipment failures and other unforeseen events to perturb a well made schedule.

So Trainz has even managed to simulate that. :cool:
 
Thank God they don't replicate Melbourne or there'll be no trains with a K of a station when they're supposed to be there
Jamie
 
I've been having trouble with AI trains slowing (but not stopping) when approaching a JK junction (Andi06) which is lined straight, and the signals are all clear. There are lots of strange things the AI does (and doesn't do).

FW
 
Ahhh,

The Trainz AI. What a wonderful peice of work that is. I gather then, that even after 10 years, the AI is still learning how to do it's job?:eek:

Matt.
 
No mind of it's own...

:cool: One comparison of the intelligence of even the fastest & most complicated CPU ever built...is still to the lawnmower...

You can bet, there is an anomaly in your route, dispatching, signal-configuration, or that the task has reached a point that cannot be accomplished(read the above list of anomalies), without taking the throttle(I use trackmarks to avoid this).

There is a bug somewhere, time and again I have found it & it wasn't the game.

It could be a signal-thingy box, or a whistle post, or an invisible signal, that was placed by you or the route-builder, that is actually a signal & fouling-up the ops in the worst of ways. You can see these only with the mini-map, or map-view in Driver.

A junction missing a lever in a yard, a yard with no signals or cars to divert traffic, a change in trackwork that altered a previously trouble-free route, abuse of a directional, or priority marker(I don't use these because of this).

You would need a second monitor to open Windows Task Manager & watch for things like TrainzUtil.exe, that could be called if one of these "anomalies" affects the train in question.

Now, go do your homework!
 
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