AdvancedApproach
Active member
On some of my older releases I could have trains run end-to-end on a double track mainline without worrying about them for some reason switching to the other track. That however has been a thorn in my side on my latest release. I put track marks that I have drivers pass through using the drive via command. That hasn't worked so I use the navigate via command. That has worked better but on my other routes they'll switch tracks and cause traffic jams. Auran and N3V Games needs to fix this. I shouldn't have to make all these tweaks to my route just to compensate for AI not being intelligent. Also, I've taken notice of drivers getting stuck while attempting to execute a command. Specifically, getting stuck even when there's no obstacle in their way which forces me to stop their schedule, change the junction direction before instructing them to carry on when I haven't had to do so prior. Yes, it's the designers responsibility to ensure instructions are clear and unequivocal while ensuring the track marks and other route features won't cause chaos or confusion but it doesn't help when you do everything right but still can't compensate for the lack of intelligence. I've gone above and beyond to make life easy for AI Drivers but it hasn't worked out the way I wanted.