dmdrake inspired blender model

I have always liked dmdrake / tall trees work. Tonight I decided to use one of his building as inspiration for a new 2010 native mode building. The high detail model actually only has 1800 poly's to it. I created the mesh, did all the uv unwrapping, and baked the clay render out to the skin. All I have to do now is some work on the skin and then make some lower poly lod meshes.

Gotta say I love blender. I was never able to work this fast in gmax.
Hal

Front
build1.jpg


Back
build2o.jpg
 
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