johnwhelan
Well-known member
Tomshardware recently did a write up on performance with different games. In general Directx 9 games were limited by cpu, Direct X 11 games by GPU as a lot of processing was transferred onto the GPU.
I'm under the impression that speedtree is has separate renderer rather than use the native jet engine, anyone know if this takes advantage of directx 11?
The implication might be better performance in TS2010 if you use speedtree trees.
Thanks John
I'm under the impression that speedtree is has separate renderer rather than use the native jet engine, anyone know if this takes advantage of directx 11?
The implication might be better performance in TS2010 if you use speedtree trees.
Thanks John