Didder Mills Lumber (Large screenies)

This route is one more reason for me to get '10... but I still don't think it's worth it yet. Not enough content, yet at least.
 
Well for some odd reason, the content works now and I no longer have a problem with the older content... This is strange. However I didn't waste a second so I was able to touch up some areas around the sorting yard at the lumber treatment & distribution plant.

Here are some screenies of the same mixed manifest as before, passing through the yard with a log train waiting on the yard siding.







 
When and Where is this route gonna be available?

Well depending on how things go. Right now it could take anywhere from a couple of weeks to a couple of months. Things are going pretty good right now and I'm laying down track & scenery with ease, so hopefully within a few weeks here.

Sampug: Yeah that bridge is a huge kitbash. Bridge supporters, girderwalks, derailer and stone supporters.
 
Ok the log reload is finished! Runs 8 boards from "Lake Silloquesh". The journey to the reload is all up an incline, there's a trestle, rock out croppings and track side foliage. At the reload, there are 3 log rollers to load your cars. A switch-back and a lead for the longer trains.

Here are some screenshots: 2, DM SW1200 1CN S-3, 768tons empty, 1,860tons loaded







 
Onto stage 4. This stage is the line that runs from the junction to the saw mill. The line climbs a short incline and crosses over another trestle. Once over the trestle the line descends down into the mill's yard. Once there the engines will switch out the yard & mill and then the crew will return to its home yard.









 
The two DM GP35 locomotives roll out of the yard to fetch the waiting box cars in the lumber complex.





The route is nearing completion. I have to finish the line that goes to the main yard, build a "town", and do a lot of bug testing and the route should be good to go.
 
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