still looking for derilect/abondond, highways, roads and streets.
i don't mean just without traffic, but in verious stages of reverting back to nature, as happens to old alignments and parts of old alignments when they are superceeded by newer ones, or simply abondond for whatever other reasons. we have, i've found, quite a few railway tracks and rights of way in verious stages of this natural deterioration from neglect, but i've yet to find splines of vehicular roadways in simular condition. something i do believe, seeing more of, will be in our not too distant future. but even, as many people wish to believe, this won't be, i don't see how it can't at some point, but if other people do, that's fine, i'm not trying to make a political statement, i'm just actually looking for these things to use in my own modeling, of the kind of world i see frequently in my own dreams and wish to replicate in simulation.
=^^=
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i don't mean just without traffic, but in verious stages of reverting back to nature, as happens to old alignments and parts of old alignments when they are superceeded by newer ones, or simply abondond for whatever other reasons. we have, i've found, quite a few railway tracks and rights of way in verious stages of this natural deterioration from neglect, but i've yet to find splines of vehicular roadways in simular condition. something i do believe, seeing more of, will be in our not too distant future. but even, as many people wish to believe, this won't be, i don't see how it can't at some point, but if other people do, that's fine, i'm not trying to make a political statement, i'm just actually looking for these things to use in my own modeling, of the kind of world i see frequently in my own dreams and wish to replicate in simulation.
=^^=
.../\...