De-Railments

davesnow

Crabby Old Geezer
As near as I can figure, there are three main causes of de-railments:

1. Forgetting to release the Handbrake on a newly coupled consist
2. Trying to go through a switch that is thrown the wrong way
3. Track that is not connected (seated) properly (i.e. to another piece of track, bridge, tunnel, etc.)

Anyone know of any more?
 
Trying to drive beyond the the buffer stops :n:
Head-on collisions :n:
Two trains merging into eachother at a set of points :n:
Cornering too fast :n:
Points being switched as a train passes over them :n:
No apparent reason :n:



There's plenty!
 
The AI, oh, wait, did I say AI? I meant AS!:hehe:
And the Derail Vehicle Rule, but, it not needed much to derail the AS, it can do it by itself!:hehe:
 
Hi All,


Faulty and/or overheating wheels/wheelboxes have also been known to cause accidents. As well as idiots trying to beat a train at a crossing...

:wave:

Gisa ^^
 
I've found a de-railment excuse !

"Windows has encountered an error and needs to close"

*BSOD pops up, train derails ...*

:p

Gangsta_Boi
 
(I wouldn't eat BLACK "BREAD.")

I had two trains collide last night for no reason. They were both AI trains and one was leaving the industry and the other was trying to enter it. They just went head on and derailed. My Re-Rail portal wouldn't handle this derailment, apparently because two trains were involved.

TRAINZ needs to be set up where you can have more than one re-rail portal. This would be great on really huge layouts. You could place several re-rail portals at strategic locations throughout your layout. Then, if there was a de-railment, you would be asked which re-rail portal you wanted your train to re-spawn at. You could then select a portal closest to the spot where the dr-railment occurred. Good idea for future TRAINZ releases, huh?
 
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