euromodeller
Imagineer
Yep, trouble ahead!
Luckily this came to light in this thread for me (and I hope for others too).
As a serial route builder I have lots and lots of routes to bring into TRS19.
I can just swap my development over to my 'big rig' and carry on, others won't be that lucky.
John, it's not an aunusual dev reply that you had, I had similar with baseboard edge problems in TANE.
As for Turf FX, if I can't use it accurately near a track/road then it won't be used because it is too 'scatter-gun'.
I mastered the interface but it is still a pain that you have to do settings for each route because they are not savable (unless you know of a mehod).
Why can't they just do a simple interface with selectable options?
Ah well, keep calm and carry on
Luckily this came to light in this thread for me (and I hope for others too).
As a serial route builder I have lots and lots of routes to bring into TRS19.
I can just swap my development over to my 'big rig' and carry on, others won't be that lucky.
John, it's not an aunusual dev reply that you had, I had similar with baseboard edge problems in TANE.
As for Turf FX, if I can't use it accurately near a track/road then it won't be used because it is too 'scatter-gun'.
I mastered the interface but it is still a pain that you have to do settings for each route because they are not savable (unless you know of a mehod).
Why can't they just do a simple interface with selectable options?
Ah well, keep calm and carry on