Hi all,
Long time lurker, first time poster. Allow me to introduce myself. I go by the screen name SHO_|PlanB|, but I generally answer to SHO as the PlanB is a formality of sorts...or source of aggrivation depending on which side you are on..
But I digress. I have a few questions regarding performance, and I'm very hopeful the community can point me in the right direction. I undertook a project (if I could call it that? I think nightmare Train wreck), etc etc.) that has me stumped on some issues. Panel wise (I hope I'm using the term correctly), I'm around 1000+ with the max setting of 5K X 5K (if my memory serves me correctly). I know, HUGE. And requires a lot of proverbial HP under the hood (not an issue). For the most part, I have ground textures, hills, mountains,lakes and just a ridiculous amount of industries in both towns and stand alones. The issues I'm having are a seeming HUGE frame rate drop in certain areas. I've toned down the view distandce down to about 3500, and it seems like that helped. I also eliminated 90% of splines except for roads and road accessories (ramps etc). I've been running the monitor, and have been keeping an eye out for anything that was going over 25 on the buffer count (I read 35 and higher was bad juju so I wanted to give myself an extra 10). But I'm still getting it. I'm not sure if its an ultra high index count or what. I'm using a variety of content pulled off the DLS, with a majority of it being either Ish's or Drake's (kudos to those fine folks for their handy artwork!) buildings. Along with other talented creators and the built in items. I've tried limiting the speed tree instances, but it seems like even with them, the hiccups and down right make your eyes bleed and want to go slap the neighbors frame bombs. If need be, I'll post specs of my rig, but its more than suffiecient to run TS12. I had the same problem in TS2010. Oh, one crucial detail...I'll probably get a good verbal chastising from the tech gurus, and if so, I deserve it... I've been running FRAPS (for screen shot purposes...I've been doing a time line of sorts) so I am willing to suspect that as the culprit for the FPS bombs. Again, I'm thankful for all those who have posted and gave me such knowledge that I didn't have to come before the community and look like a buffoon. Which I dont mind...I don't take myself TOO serious. =)
SHO
Long time lurker, first time poster. Allow me to introduce myself. I go by the screen name SHO_|PlanB|, but I generally answer to SHO as the PlanB is a formality of sorts...or source of aggrivation depending on which side you are on..
But I digress. I have a few questions regarding performance, and I'm very hopeful the community can point me in the right direction. I undertook a project (if I could call it that? I think nightmare Train wreck), etc etc.) that has me stumped on some issues. Panel wise (I hope I'm using the term correctly), I'm around 1000+ with the max setting of 5K X 5K (if my memory serves me correctly). I know, HUGE. And requires a lot of proverbial HP under the hood (not an issue). For the most part, I have ground textures, hills, mountains,lakes and just a ridiculous amount of industries in both towns and stand alones. The issues I'm having are a seeming HUGE frame rate drop in certain areas. I've toned down the view distandce down to about 3500, and it seems like that helped. I also eliminated 90% of splines except for roads and road accessories (ramps etc). I've been running the monitor, and have been keeping an eye out for anything that was going over 25 on the buffer count (I read 35 and higher was bad juju so I wanted to give myself an extra 10). But I'm still getting it. I'm not sure if its an ultra high index count or what. I'm using a variety of content pulled off the DLS, with a majority of it being either Ish's or Drake's (kudos to those fine folks for their handy artwork!) buildings. Along with other talented creators and the built in items. I've tried limiting the speed tree instances, but it seems like even with them, the hiccups and down right make your eyes bleed and want to go slap the neighbors frame bombs. If need be, I'll post specs of my rig, but its more than suffiecient to run TS12. I had the same problem in TS2010. Oh, one crucial detail...I'll probably get a good verbal chastising from the tech gurus, and if so, I deserve it... I've been running FRAPS (for screen shot purposes...I've been doing a time line of sorts) so I am willing to suspect that as the culprit for the FPS bombs. Again, I'm thankful for all those who have posted and gave me such knowledge that I didn't have to come before the community and look like a buffoon. Which I dont mind...I don't take myself TOO serious. =)
SHO
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