Creating These Type Of Cliffs Near Track

After downloading and installing the 57 piece package. It turned out that I was not that excited to use them on the route as I didn't like the look of them, So I decided to go the create my own terrain mode. However, I am at a stand still right now trying to figure out what I am doing wrong. There is a area that I am calling "The Canyon" on the route that I am creating right now. First, I do the terrain and then I lay the down the track and then I click the smooth the spline button. However, After I click the smooth the spline button on that certain track piece. The tracks that were laid down before get screwy by being bumpy. How can I keep the pieces of the previous track that I laid down flat without being bumpy while I smooth the piece of track that I am working on right now?

There are a number of things you can try which really helps...

First get yourself down on the ground using the ALT+Y. This will give you a close to eyelevel view of your virtual world so you can sight out and survey. You move the camera using the arrow keys and mouse. When you see a point where you want to put track down, press ESC to bring you back to editing mode. At this point, place a tall object. I use one of the old billboard trees which are brightly colored. This stands out like a surveyor's sighting beacon, and I then put myself on the ground from that point and sight out the next target.

Keep in mind that railroads generally like to run fairly flat so they will grade up slowly and then level out before they climb some more. In the process of avoiding the steepest hills and outcroppings, and climbing up the grade, the railroad will curve in long sweeping curves. They may even tunnel through and cross a ravine on a fill or bridge to keep the route smooth and flat. When I'm grading, I won't use a grade more than 2.0% on my main line which is pretty common around here. Other lines might be steeper where they run short trains such as a single or a couple of boxcars to a factory, or strictly passenger commuter service.

Now to keep your track flat, so it doesn't bump all over the place like the "Toonerville Trolley", you need to lock the track points. While in the track objects pull-out, click on the advanced menu (it pops up below). Click on the height adjustment tool in the upper left part, and then click near your spline points to level the track. The spline circles will turn yellow once they are locked. Periodically check the grade and adjust the height of your track splines so it's not too steep, if you want. The grade measuring tool, also on the advanced pull-out menu, shows percentage. You can type in an overall percentage, but keep in mind that this only affects that section between two spline points! So rather than end up with a rollercoaster, I manually adjust my tracks. Once you get the track where you want it, press the level track button and you should have a smoothly graded track where you want it.

So you don't ruin the rest of your hard work on your route, I suggest creating a junk baseboard or two sized route to experiment on. This is also useful for looking for assets and testing out track and roads, textures, etc. Once you get the hang of the techniques, go at it on your own route.

John
 
Also, One more question. Last night before I went to bed. I was screwing around with a certain area of the route with the ground textures and I was using 3 or 4 ground textures for that area. However, I forgot most of the ground textures that I used for that area on the route. Is there anyway that I can figure out all the grounds textures that I used for that area as I would like to do it in some other areas of the route just like what I did last night?
 
Also, One more question. Last night before I went to bed. I was screwing around with a certain area of the route with the ground textures and I was using 3 or 4 ground textures for that area. However, I forgot most of the ground textures that I used for that area on the route. Is there anyway that I can figure out all the grounds textures that I used for that area as I would like to do it in some other areas of the route just like what I did last night?

Are they exposed anywhere? You could use the get texture button and this will give you the current texture. The only other way I can think of is to view the config.txt and look at the KUIDS, but knowing what is what can be confusing.

John
 
John - I was screwing around just a couple minutes ago and the white circles turned into yellow circles on the 6 pieces of track that I was having problems with and needed to fix those pieces of track. The rest of the route was laid out at 0.00 prior to the 6 pieces of track that is giving me problems, So I am guessing that it meant the track was good to go and there would be no bumps in that area of the route. If that is case, The question is this. If I do the terrain prior to laying the track down and I have it at 0.00 and I hit the smooth spline track. I should have no issues with any bumps in the tracks through the area even if I cut through the terrain at some areas.

Here is a picture of the ground texturing that I screwing around last night.

 
With any spline, you can type in a numeral (which is in the metric system), and apply that numeral to a track, or other spline point height ... oftentimes a catenary, or cliff, spline should be much lower, than a track spline point height.

On a DEM, you must use a cyphering machine (calculator), and measure the track spline point height, or terrain ground height numeral ... then subtract a certain numeral, and enter that numeral into the "use spline point height" entry box, and press the button "apply spline point height".

What I do is place a catenary, or cliff, spline, way off to the side of a track, then adjust it lower ... then slide it under the tracks.

I do this with tracks too ... and slide the track spline points, on top of assembled circles of FT Track, spline points ... then eventually slide the assembled FT Track circles out of the way, and delete the FT Track circles
 
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Laying track and keeping it flat at ground level (0.00) while running around and through the terrain in the canyon that I am shaping the terrain prior to laying track shouldn't be this hard. However, It is and I am still at a standstill for the moment with about 40 miles of track laying completed and about 30 to 40 miles left of track laying left to go.
 
Using track, and the smooth spline tool button is an easy way to make mountains and canyons.

Lay a track at 0.00m height.

Two to three 10m grids away, lay a second track, and apply a 20m height ... lay another tird track another 2-3 ten meter grids away, and apply the track to a 40m height, and so on, 60m ... 80m ... etc ...

Hit the smooth spline tool button on all the different height tracks, and you will have a canyon with a track running down the center.

The smooth spline tool button affect terrain 20m distant a track, that is why I suggest placing track 30m apart.

Screen_001-25.jpg


TrainZoom.jpg


RicketyTrackTwoBitRR.jpg
 
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John - I was screwing around just a couple minutes ago and the white circles turned into yellow circles on the 6 pieces of track that I was having problems with and needed to fix those pieces of track. The rest of the route was laid out at 0.00 prior to the 6 pieces of track that is giving me problems, So I am guessing that it meant the track was good to go and there would be no bumps in that area of the route. If that is case, The question is this. If I do the terrain prior to laying the track down and I have it at 0.00 and I hit the smooth spline track. I should have no issues with any bumps in the tracks through the area even if I cut through the terrain at some areas.<
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Here is a picture of the ground texturing that I screwing around last night.

Sure this is fine if you want a flat world. In real life the world is bumpy. :) When you lock the spline points, do this anyway even for 0.00 track level. This will ensure that nothing moves unless you want to do that. When route building, I tend to build the terrain using a displacement map first, or create a DEM in TransDEM. I then work my route in and around the hills to produce a somewhat, if not plausible route for the railroad to follow. I've even placed track where no track ever ran by planning routes on DEM files. My Sandy Point branch on my much bigger WIP route is a line I put in on an existing HOG DEM route from many years ago. On my current Cape Ann project, I am running a transit and small freight line in and around Gloucester and Rockport. There are plenty of steep rock ledges and outcroppings my route needs to navigate as it serves the various towns in the area along with a couple of quarry operations. This part of the route building process can be quite a challenge, but it's also very rewarding in the end as the actual route is worked out.

John
 
The canyon is not going be as deep as you think CascadeRailroad. It is just going to go around and through a number of hills like the picture that I posted in post #24 of this thread. At this moment, I am thinking of just scratching the area that I was planning and just laying track down for the rest of the route and take it from there.
 
That might be a good plan. Continue on and come back to the troublesome area always works when solving a problem.
Here's some of my landscape modding I've been up to in the Cape Ann region.

These shots are a modified DEM. I pretty much followed Route 127 up from the 128 traffic circle up towards Lanesville. These tracks do not exist and I fit them along the road while keeping the houses and roads pretty much where they are in real life.



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I just noticed something new. For the first 40 miles of track that I laid down on the route. It was all white circles and now when I lay down any track (Even away from the terrain that I want the track to go by). It is now yellow circles and not white circles like the previous 40 miles of track laid out. What is up with that issue?

I am posing 2 screenshots to show you what I am talking.

Screenshot #1 is taken about 3 miles before I started having issues


Screenshot #2 is taken after I have I started having the issues. However, I changed where the track was going and the ground should be at 0.00 just like in screenshot #1. However, The circle is now yellow instead of white
 
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Never mind about my last posting. It seems to me that what I am doing now is right. I am going to lay some track down while working the terrain tonight for a couple hours and I will give a update report tomorrow no matter if it is a good update or still having issues.
 
A white spline point circle means that the spline point is floating, and is not grounded.

Touching, or tugging up / down on the spline point with the track up / down tool makes it grounded ... or if it is at 0.00m height ... type in that 0.00m height ... and hit: "Apply 0.00m height" tool button.

I think that the "surveyor options" tab should be ticked "FT Track Spline Point Height-ON", may correct that.

Your screenshots look GREAT !
 
OK, I was able to lay more track with no problem last night, But considering that I have 40 miles of track that have white circles instead of yellow circles. I have decided that I am going to start laying track all over again from scratch. This way, All the circles on the route will be yellow instead of white. Now, My next question is this. I have been trying to find a decent double mainline girder bridge and a decent double mainline wood trestle bridge (spline bridge) for the route on the DLS and I haven't found either one of them yet. Does anyone have any recommendations?
 
White circles show by default when you lay track. Then the track will follow the terrain. Use the up/down tool: touch with the cursor any white spline circle and it will turn yellow. At this point the track does not follow the terrain elevation and will be straight level. Once the circles are yellow, you can't revert to whites. This function also applies to any spline. Hope this helps.
 
I started the route again and laid track again this time using ALL yellow circles. This morning, I was able to lay about 12 miles of track down. Also, I am still seeing if there are any recommendations for double mainline girder bridges (splines) that would look good for a desert route. If so, Please suggest them in this thread. I also have one more question. When I am running. It is under KHP. How can I change that to MPH speed? Thanks in advance.
 
You can edit a route, to be Imperial, or Metric, and there are some great, visible / invisible, metric speedboards that are a little faster / slower than imperial speedboards.

I will post some specs, names, and kuids as soon as I dig up that information.
 
You can edit a route, to be Imperial, or Metric, and there are some great, visible / invisible, metric speedboards that are a little faster / slower than imperial speedboards.

I will post some specs, names, and kuids as soon as I dig up that information.

Sorry to say this, But I have no clue what you are talking about when it comes to visible / invisible, metric speedboards. Right now, All I am interested in is finding some decent looking 2 track girder bridges (splines) that would be suitable for a desert route and to know how to change KHP to MHP when it comes to my speed. Anyways, I will be gone for a couple hours, So if you respond anytime soon. Don't expect a reply back from me for at least a couple hours.
 
~snip~ Right now, All I am interested in is finding some decent looking 2 track girder bridges (splines) that would be suitable for a desert route and to know how to change KHP to MHP when it comes to my speed. ~snip~
I don't think you are likely to get a big response for these two questions because they are totally irrelevant to your thread title.
 
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