jjanmarine3
Active member
This is actually a question as well as a suggestion :
Would it be possible to create sessions in the existing Trainz game where one could generate revenue in said sessions by for example operating farming and other suitable industries, selling products harvested or created to generate revenue , then using the revenue earned to 'buy' other commodities from say a central store stocking earmarked suitable items that are dl from the DLS or similar - to add a sense of achievement to the game. Something that works similar to Sim City or many of the other games where one 'upgrades' from one level to the next.
Perhaps I am being very vague and shooting wide but I would welcome thoughts and other suggestions on this subject .
Would it be possible to create sessions in the existing Trainz game where one could generate revenue in said sessions by for example operating farming and other suitable industries, selling products harvested or created to generate revenue , then using the revenue earned to 'buy' other commodities from say a central store stocking earmarked suitable items that are dl from the DLS or similar - to add a sense of achievement to the game. Something that works similar to Sim City or many of the other games where one 'upgrades' from one level to the next.
Perhaps I am being very vague and shooting wide but I would welcome thoughts and other suggestions on this subject .