content error in PEV tools

Hello I am trying to clear errors in CM in 2010 and some assets have errors ;ie No shadow mesh or progressive mesh , and I have used pevs tools to correct these faulty assets .But when I commit the files they still show faulty with the same errors even when I check these in config files there is a shadow mesh and or the pm file has a im file added which I have deleted the pm file to leave the im file .Any answers how to overcome these probs as these assets do not show up in the game ,only with the red script in surveyor for them many thanks George
 
George,

After you use the PEV utility to convert the .pm or create the shadow you will need to edit the assets config.txt file to reflect the changes. In TS2010 I find this easiest to do using CCP. If you need more detail post again.
 
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Check if the asset has an aliased mesh. If so write down the kuid and open the aliased mesh. That asset will have the body/shadow pm/im files., copy these files to your asset. Then, remove all references of the aliased file, one in usually in the beging of the config and another in the kuid table.

kuid <kuid:56063:100258>
username "Gondola Norfolk Southern 200828"
category-class "XGC"
product-id "paintshed"
product-version 1.3
product-type "reskin"
engine 0
kind "traincar"
mass 15000
enginespec <kuid:-1:42004201>
description "Norfolk Southern gondola created with Paint Shed skin / Jasc Paint Shop Pro"
alias <kuid:-10:198>

Johnny
 
CM3.3 does not indicate an error for an aliased asset provided the object that is aliased is correct. It is interesting that with a .pm mesh, provided it is in a mesh table, CM3.3 is happy.

Aliasing will produce a warning but this can be ignored. I used aliases when I made the SR&RL freight stock, I have just installed them again, fixed the bogie .pm error by putting it in a mesh table, added a shadow mesh and all the red flags disappeared.

DO NOT USE CCP, that will update your asset to the latest version and it will be checked accordingly. CCP is provided to help with new content, not fo editing

Peter
 
George

the pm file has a im file added which I have deleted the pm file to leave the im file

You have to put the new .IM file in a mesh table like this. Asset X will do this for you.

mesh-table
{
default
{
mesh "georges-asset.im"
auto-create 1
}
}

Peter
 
itareus

I agree, but you have to recognise that CM will then apply all the much more stringent error testing for the latest version. There is no reason to update content that way, it is easier to just ensure that it passes the CM test that is applied to the original version.

It has been said by Auran on this forum that CCP is provided for making content and not for updating previous build assets. You can do what you like but don't mislead others. It makes their job more difficult

Peter
 
Peter,

.........You can do what you like but don't mislead others.....

It was not my intention to mislead, just to help. If you check my original post...

......In TS2010 I find this easiest to do using CCP.....

(Note that I say "In TS2010 I find".)

That said, I believe that PEV and Andi06 have a better and easier solution for assets repairs with their new "Asset X" tool than either manual editing or any other method. I don't think it will be long before Asset X is out of the Beta test phase.

Regards

Chris
 
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