I know there's a tips and tricks for Surveyor thread but for the nonce I can't find it.
A little bit of lateral thinking has resolved an issue that keeps cropping up when using other creators' layouts and one can never find a suitable trackmark or object to give a Drive to command.
I want an opposing train to enter a loop, cross/meet the train I'm driving and then head away to be gobbled up by a portal. There are no trackmarks and the only named object is a TPR Engine track 20m but at the wrong end of the loop. After lots of screaming and shouting I came up with this trick. I place an AI Brake fix at the end of the loop and give the incoming train the command Couple> AI Brake fix X (or whatever number it has). It works perfectly. Once it has coupled the next sequence of commands can be executed. Because the AI Brake fix is an invisible vehicle it is not seen in Driver (it's almost impossible to see it in Surveyor!).
There are two significant benefits from this:
1 I have solved my immediate problem with this loop.
2 Session makers now have an additional tool that can be placed and used by the session maker and not rely on the foresight of the route creator in providing objects or trackmarks.
Knowing the Trainz AI, I'm sure there will be issues with this method but as yet I haven't found one. If I do I'll post it here but others are more than welcome to comment. Please do.
Cheers
Nix
A little bit of lateral thinking has resolved an issue that keeps cropping up when using other creators' layouts and one can never find a suitable trackmark or object to give a Drive to command.
I want an opposing train to enter a loop, cross/meet the train I'm driving and then head away to be gobbled up by a portal. There are no trackmarks and the only named object is a TPR Engine track 20m but at the wrong end of the loop. After lots of screaming and shouting I came up with this trick. I place an AI Brake fix at the end of the loop and give the incoming train the command Couple> AI Brake fix X (or whatever number it has). It works perfectly. Once it has coupled the next sequence of commands can be executed. Because the AI Brake fix is an invisible vehicle it is not seen in Driver (it's almost impossible to see it in Surveyor!).
There are two significant benefits from this:
1 I have solved my immediate problem with this loop.
2 Session makers now have an additional tool that can be placed and used by the session maker and not rely on the foresight of the route creator in providing objects or trackmarks.
Knowing the Trainz AI, I'm sure there will be issues with this method but as yet I haven't found one. If I do I'll post it here but others are more than welcome to comment. Please do.

Cheers
Nix