Color/tint wrong. Why?

SuperFudd

Senior Member
Hi all,

It seems at least some colors display wrong on my system. See below. I posted this shot of the new E-2C on the "new aircraft" string and seeseeme posted a of the same aircraft. It was then obvious that mine has a blue / purple / ? tint. Yet the other shot looks fine. Certainly not my monitor. Probably not my video card (GT220) since seeseeme's looks right. Is there an adjustment in the program (TS2009)? I am stumped.:eek:
Is it something about TS2009? Seeseeme's is in TS2010.

SuperFudd_20100815_0001a.jpg
 
Last edited:
I'm not sure if this is necesarily the correct answer, but I would think it is due to different 'lighting' settings. Correct me if I am wrong, but in 06' one can select the world tab and modify the sun color, water color, sky color, and (for this purpose) the object lighting color (what color the object in game is 'lit' with). I would think this would involve a simple tweaking of color parameters in the game.


cheers
 
I reckon the aircraft colours are the same in both of the above screenshots.

The sky colour & tarmac are different though. This creates an illusion that the subject colour is different.

You could experiment by changing the sky, and repaint the ground to see what happens.

NIARTcar is right about tweaking the colour controls. You could also change time of day which has a major impact on how objects are lit.

Another setting which you can alter is "gamma" under "Performance Settings", although I don't find this needs adjusting too often.

Edit: Correction - they are different colours! (looks for embarrassment emoticon in "Edit" but can't find it!)
Just done some experiments in surveyor . I'm pretty sure the difference is due to time of day setting


Happy flying.

Cheers
Casper
:)
 
Last edited:
I'm not sure if this is necesarily the correct answer, but I would think it is due to different 'lighting' settings. Correct me if I am wrong, but in 06' one can select the world tab and modify the sun color, water color, sky color, and (for this purpose) the object lighting color (what color the object in game is 'lit' with). I would think this would involve a simple tweaking of color parameters in the game.


cheers


You could do that back in my favourite, Trainz 1.3 :p
 
Yeah, that's not a background illusion, the top one is red 192 green 200 blue 202, bottom is red 211 green 204 blue 186. Hue saturation and lightness are also different according to PSP7 color picker. It's been 30 years since I was on an aircraft carrier flight deck, but the top one actually looks more like the correct color to me! :hehe: Solutions, if it's not something screwy in the video card settings changing the time of day and lighting is probably it - I've tinkered with red orange smoke for steel mills, then played with the sun and ambient color for the route, and ended up with my beautiful orange smoke looking ordinary gray because of the lighting. :'(
 
Not the clouds. Time of day makes a huge diffence. At least on mine it goes blueish around noon.
Now to look into the "hue" thing, if it is part of TS2009.
 
OK, so I played with the hue stuff without knowing for sure what I was doing and it now doesn't go blue until sunset.
So, what is that "World Origin" thing?:eek:
 
The Birdbath!!

Hi SuperFudd

This is cut & pasted from my TRS2004 World Builders Guide which came with Trainz. On my version it can be found via the main menu under "Trainz Manual" where there are seven very comprehensive and helpful manuals covering all aspects of Trainz. The function is probably the same in '09.

If you still have access to your copy of TRS2004 you should be able to find it. Go to page 65.

Otherwise here is the relevant bit (minus the graphics unfortunately).



World Origin Management Tools

The World Origin is a marker that you place anywhere on your route to set the latitude, longitude and altitude of the Origin Marker.

You can then place Trig Stations (found in the Objects Menu) anywhere on your route to identify the exact lat/long and altitude of the Trig Station. Zoom in close to a Trig Station and rotate to see the digital readout of lat and long.

Tip: Use the ‘?’ icon to name the Trig Station using the format “xx xxx.xxx N/S xxx xx.xxx W/E” and then use Ctrl F to bring up a list of all named objects.

Click on the lat/long you are looking for from the list and you effectively have an unlimited number of bookmarks.

The placing of a World Origin marker adjusts the sun position (the higher the latitude, the lower the sun position). We don’t currently model seasons, so the sun position is approximated for a typical 12 hour length daylight cycle.

Add/Move World Origin (O)

To add a World Origin and then move it if you wish, Click LMB on Add/Move World Origin (O) and then Click LMB anywhere on your world to add the World Origin or Click LMB+H to move it around. Having added the World Origin, the next two commands below will become available to you as well.
Find World Origin (F)

To find the World Origin in your world, Click on Find World Origin (F) and the view will be centered on the World Origin.

Edit World Origin (E)

To edit the properties of the World Origin, Click LMB on Edit World Origin (E) and you can set up the latitude (setting it north or south of the equator), longitude (setting it East or West of the Greenwich Mean Time line), and altitude.


The change of Lat/Lon will have an impact on sun height & therefore colour hue will alter with any major change. Might be worth a go.

As an aside, if you ever use this function for altitude, be warned that it does seem to have problems. I built a huge part of my route 40m too high after relying on it. I had to spend many an unhappy hour lowering a big chunk of route item by item to get a prototypical station closer to sea level! Others on the forum have also found similar altitude problems.

Lat/Lon works fine though.

Good luck.
Cheers
Casper
:)
 
Last edited:
Not the clouds. Time of day makes a huge diffence. At least on mine it goes blueish around noon.
Now to look into the "hue" thing, if it is part of TS2009.
My screenshot was taken at "9am" so I had a look at it with a different time (6pm) and it certainly did make a difference.

Craig
:):):)
 
One other possible consideration is the different default monitor settings one can have.
I have an old Trinitron Multiscan G420 & it has a "Picture Effect" button, that changes the monitor's palette through:-
Professional (slightly darker & bluish-grey)
Standard
Dynamic brighter, but otherwise similar to 'standard'

:)
 
Back
Top